G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FInteriorSettings Struct Reference

Struct encapsulating settings for interior areas. More...

Public Member Functions

Functions
FInteriorSettings & opAssign (FInteriorSettings Other)

Public Attributes

InteriorSettings
float32 ExteriorTime
 The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume.
float32 ExteriorLPF
 The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume.
float32 ExteriorLPFTime
 The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume.
float32 InteriorVolume
 The desired volume of sounds inside the volume when the player is outside the volume.
float32 InteriorTime
 The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume.
float32 InteriorLPF
 The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume.
float32 InteriorLPFTime
 The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume.
float32 ExteriorVolume
 The desired volume of sounds outside the volume when the player is inside the volume.

Detailed Description

Struct encapsulating settings for interior areas.

Member Function Documentation

◆ opAssign()

FInteriorSettings & opAssign ( FInteriorSettings Other)

Member Data Documentation

◆ ExteriorLPF

float32 ExteriorLPF

The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume.

◆ ExteriorLPFTime

float32 ExteriorLPFTime

The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume.

◆ ExteriorTime

float32 ExteriorTime

The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume.

◆ ExteriorVolume

float32 ExteriorVolume

The desired volume of sounds outside the volume when the player is inside the volume.

◆ InteriorLPF

float32 InteriorLPF

The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume.

◆ InteriorLPFTime

float32 InteriorLPFTime

The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume.

◆ InteriorTime

float32 InteriorTime

The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume.

◆ InteriorVolume

float32 InteriorVolume

The desired volume of sounds inside the volume when the player is outside the volume.