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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Struct encapsulating settings for interior areas. More...
Public Member Functions | |
Functions | |
| FInteriorSettings & | opAssign (FInteriorSettings Other) |
Public Attributes | |
InteriorSettings | |
| float32 | ExteriorTime |
| The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume. | |
| float32 | ExteriorLPF |
| The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume. | |
| float32 | ExteriorLPFTime |
| The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume. | |
| float32 | InteriorVolume |
| The desired volume of sounds inside the volume when the player is outside the volume. | |
| float32 | InteriorTime |
| The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume. | |
| float32 | InteriorLPF |
| The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume. | |
| float32 | InteriorLPFTime |
| The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume. | |
| float32 | ExteriorVolume |
| The desired volume of sounds outside the volume when the player is inside the volume. | |
Struct encapsulating settings for interior areas.
| FInteriorSettings & opAssign | ( | FInteriorSettings | Other | ) |
| float32 ExteriorLPF |
The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume.
| float32 ExteriorLPFTime |
The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume.
| float32 ExteriorTime |
The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume.
| float32 ExteriorVolume |
The desired volume of sounds outside the volume when the player is inside the volume.
| float32 InteriorLPF |
The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume.
| float32 InteriorLPFTime |
The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume.
| float32 InteriorTime |
The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume.
| float32 InteriorVolume |
The desired volume of sounds inside the volume when the player is outside the volume.