G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FInputComboStepData Struct Reference

Public Member Functions

Functions
FInputComboStepData & opAssign (FInputComboStepData Other)

Public Attributes

Trigger Settings
uint8 ComboStepCompletionStates
 Trigger events that will complete this step - what events from this action should progress the combo.
float32 TimeToPressKey
 Time to press the key before combo is cancelled - starts once the previous step in the combo is completed Note: This can be safely ignored for the first action in the combo.
const UInputAction ComboStepAction
 The action that must be completed (according to Combo Step Completion States) to progress the combo.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ ComboStepAction

const UInputAction ComboStepAction

The action that must be completed (according to Combo Step Completion States) to progress the combo.

◆ ComboStepCompletionStates

uint8 ComboStepCompletionStates

Trigger events that will complete this step - what events from this action should progress the combo.

◆ TimeToPressKey

float32 TimeToPressKey

Time to press the key before combo is cancelled - starts once the previous step in the combo is completed Note: This can be safely ignored for the first action in the combo.