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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Defines a mapping between an action and speech recognition. More...
Public Member Functions | |
Functions | |
| FInputActionSpeechMapping & | opAssign (FInputActionSpeechMapping Other) |
Public Attributes | |
Input | |
| FName | SpeechKeyword |
| Key to bind it to. | |
| FName | ActionName |
| Friendly name of action, e.g "jump". | |
Defines a mapping between an action and speech recognition.
@see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html
| FInputActionSpeechMapping & opAssign | ( | FInputActionSpeechMapping | Other | ) |
| FName ActionName |
Friendly name of action, e.g "jump".
| FName SpeechKeyword |
Key to bind it to.