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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetbUseOverrideDrawDistance (bool Value) |
| void | SetbAllowSpecificExclusion (bool Value) |
| void | SetbOnlyGenerateClustersForVolumes (bool Value) |
| Only generate clusters for HLOD volumes. | |
| void | SetbReusePreviousLevelClusters (bool Value) |
| Will reuse the clusters generated for the previous (lower) HLOD level. | |
| FHierarchicalSimplification & | opAssign (FHierarchicalSimplification Other) |
Public Attributes | |
FHierarchicalSimplification | |
| FMeshMergingSettings | MergeSetting |
| Merge settings, used if SimplificationMethod is Merge. | |
| float32 | OverrideDrawDistance |
| EHierarchicalSimplificationMethod | SimplificationMethod |
| FMeshProxySettings | ProxySetting |
| Simplification settings, used if SimplificationMethod is Simplify. | |
| float32 | TransitionScreenSize |
| The screen radius an mesh object should reach before swapping to the LOD actor, once one of parent displays, it won't draw any of children. | |
| FMeshApproximationSettings | ApproximateSettings |
| Approximate settings, used if SimplificationMethod is Approximate. | |
| float32 | DesiredBoundRadius |
| Desired Bounding Radius for clustering - this is not guaranteed but used to calculate filling factor for auto clustering. | |
| float32 | DesiredFillingPercentage |
| Desired Filling Percentage for clustering - this is not guaranteed but used to calculate filling factor for auto clustering. | |
| int | MinNumberOfActorsToBuild |
| Min number of actors to build LODActor. | |
| FHierarchicalSimplification & opAssign | ( | FHierarchicalSimplification | Other | ) |
| void SetbAllowSpecificExclusion | ( | bool | Value | ) |
| void SetbOnlyGenerateClustersForVolumes | ( | bool | Value | ) |
Only generate clusters for HLOD volumes.
| void SetbReusePreviousLevelClusters | ( | bool | Value | ) |
Will reuse the clusters generated for the previous (lower) HLOD level.
| void SetbUseOverrideDrawDistance | ( | bool | Value | ) |
| FMeshApproximationSettings ApproximateSettings |
Approximate settings, used if SimplificationMethod is Approximate.
| float32 DesiredBoundRadius |
Desired Bounding Radius for clustering - this is not guaranteed but used to calculate filling factor for auto clustering.
| float32 DesiredFillingPercentage |
Desired Filling Percentage for clustering - this is not guaranteed but used to calculate filling factor for auto clustering.
| FMeshMergingSettings MergeSetting |
Merge settings, used if SimplificationMethod is Merge.
| int MinNumberOfActorsToBuild |
Min number of actors to build LODActor.
| float32 OverrideDrawDistance |
| FMeshProxySettings ProxySetting |
Simplification settings, used if SimplificationMethod is Simplify.
| EHierarchicalSimplificationMethod SimplificationMethod |
| float32 TransitionScreenSize |
The screen radius an mesh object should reach before swapping to the LOD actor, once one of parent displays, it won't draw any of children.