|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Struct used to hold effects for destructible damage events. More...
Public Member Functions | |
Functions | |
| FFractureEffect & | opAssign (FFractureEffect Other) |
Public Attributes | |
FractureEffect | |
| USoundBase | Sound |
| Sound cue to play at fracture location. | |
| UParticleSystem | ParticleSystem |
| Particle system effect to play at fracture location. | |
Struct used to hold effects for destructible damage events.
| FFractureEffect & opAssign | ( | FFractureEffect | Other | ) |
| UParticleSystem ParticleSystem |
Particle system effect to play at fracture location.
| USoundBase Sound |
Sound cue to play at fracture location.