G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FFMODAttenuationDetails Struct Reference

Public Member Functions

Functions
bool GetbOverrideAttenuation () const
 Should we use Attenuation set in Studio or be able to modify in Editor.
void SetbOverrideAttenuation (bool Value)
 Should we use Attenuation set in Studio or be able to modify in Editor.
FFMODAttenuationDetails & opAssign (FFMODAttenuationDetails Other)

Public Attributes

FMOD|Attenuation
float32 MaximumDistance
 Override the event's 3D maximum distance.
float32 MinimumDistance
 Override the event's 3D minimum distance.
Variables
bool bOverrideAttenuation

Member Function Documentation

◆ GetbOverrideAttenuation()

bool GetbOverrideAttenuation ( ) const

Should we use Attenuation set in Studio or be able to modify in Editor.

◆ opAssign()

◆ SetbOverrideAttenuation()

void SetbOverrideAttenuation ( bool Value)

Should we use Attenuation set in Studio or be able to modify in Editor.

Member Data Documentation

◆ bOverrideAttenuation

bool bOverrideAttenuation

◆ MaximumDistance

float32 MaximumDistance

Override the event's 3D maximum distance.

◆ MinimumDistance

float32 MinimumDistance

Override the event's 3D minimum distance.