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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetbOnlyBlockingHits (bool Value) |
| if set, overlap will look only for blocking hits | |
| void | SetbOverlapComplex (bool Value) |
| if set, overlap will run on complex collisions | |
| void | SetbSkipOverlapQuerier (bool Value) |
| if set, overlap will skip querier context hits | |
| FEnvOverlapData & | opAssign (FEnvOverlapData Other) |
Public Attributes | |
Overlap | |
| ECollisionChannel | OverlapChannel |
| geometry trace channel used for overlap | |
| EEnvOverlapShape | OverlapShape |
| shape used for geometry overlap | |
Trace | |
| FVector | ShapeOffset |
| Offset from the item location at which to test the overlap. For example, you may need to offset vertically to avoid overlaps with flat ground. | |
| float32 | ExtentZ |
| shape parameter for overlap | |
| float32 | ExtentY |
| shape parameter for overlap | |
| float32 | ExtentX |
| shape parameter for overlap | |
| FEnvOverlapData & opAssign | ( | FEnvOverlapData | Other | ) |
| void SetbOnlyBlockingHits | ( | bool | Value | ) |
if set, overlap will look only for blocking hits
| void SetbOverlapComplex | ( | bool | Value | ) |
if set, overlap will run on complex collisions
| void SetbSkipOverlapQuerier | ( | bool | Value | ) |
if set, overlap will skip querier context hits
| float32 ExtentX |
shape parameter for overlap
| float32 ExtentY |
shape parameter for overlap
| float32 ExtentZ |
shape parameter for overlap
| ECollisionChannel OverlapChannel |
geometry trace channel used for overlap
| EEnvOverlapShape OverlapShape |
shape used for geometry overlap
| FVector ShapeOffset |
Offset from the item location at which to test the overlap. For example, you may need to offset vertically to avoid overlaps with flat ground.