G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FEmitterDynamicParameter Struct Reference

Helper structure for displaying the parameter. More...

Public Member Functions

Functions
void SetbUseEmitterTime (bool Value)
 If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime.
void SetbSpawnTimeOnly (bool Value)
 If true, only set the value at spawn time of the particle, otherwise update each frame.
void SetbScaleVelocityByParamValue (bool Value)
 If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue.
FEmitterDynamicParameter & opAssign (FEmitterDynamicParameter Other)

Public Attributes

EmitterDynamicParameter
FRawDistributionFloat ParamValue
 The distriubtion for the parameter value.
EEmitterDynamicParameterValue ValueMethod
 Where to get the parameter value from.

Detailed Description

Helper structure for displaying the parameter.

Member Function Documentation

◆ opAssign()

◆ SetbScaleVelocityByParamValue()

void SetbScaleVelocityByParamValue ( bool Value)

If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue.

◆ SetbSpawnTimeOnly()

void SetbSpawnTimeOnly ( bool Value)

If true, only set the value at spawn time of the particle, otherwise update each frame.

◆ SetbUseEmitterTime()

void SetbUseEmitterTime ( bool Value)

If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime.

Member Data Documentation

◆ ParamValue

The distriubtion for the parameter value.

◆ ValueMethod

Where to get the parameter value from.