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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FDistanceDatum & | opAssign (FDistanceDatum Other) |
Public Attributes | |
DistanceDatum | |
| float32 | FadeInDistanceEnd |
| The distance at which this sound has faded in completely. | |
| float32 | FadeOutDistanceStart |
| The distance at which this sound starts fading out. | |
| float32 | FadeOutDistanceEnd |
| The distance at which this sound is no longer audible. | |
| float32 | Volume |
| The volume for which this Input should be played. | |
| float32 | FadeInDistanceStart |
| The FadeInDistance at which to start hearing this sound. If you want to hear the sound up close then setting this to 0 might be a good option. | |
| FDistanceDatum & opAssign | ( | FDistanceDatum | Other | ) |
| float32 FadeInDistanceEnd |
The distance at which this sound has faded in completely.
| float32 FadeInDistanceStart |
The FadeInDistance at which to start hearing this sound. If you want to hear the sound up close then setting this to 0 might be a good option.
| float32 FadeOutDistanceEnd |
The distance at which this sound is no longer audible.
| float32 FadeOutDistanceStart |
The distance at which this sound starts fading out.
| float32 Volume |
The volume for which this Input should be played.