G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FDistanceDatum Struct Reference

Public Member Functions

Functions
FDistanceDatum & opAssign (FDistanceDatum Other)

Public Attributes

DistanceDatum
float32 FadeInDistanceEnd
 The distance at which this sound has faded in completely.
float32 FadeOutDistanceStart
 The distance at which this sound starts fading out.
float32 FadeOutDistanceEnd
 The distance at which this sound is no longer audible.
float32 Volume
 The volume for which this Input should be played.
float32 FadeInDistanceStart
 The FadeInDistance at which to start hearing this sound. If you want to hear the sound up close then setting this to 0 might be a good option.

Member Function Documentation

◆ opAssign()

FDistanceDatum & opAssign ( FDistanceDatum Other)

Member Data Documentation

◆ FadeInDistanceEnd

float32 FadeInDistanceEnd

The distance at which this sound has faded in completely.

◆ FadeInDistanceStart

float32 FadeInDistanceStart

The FadeInDistance at which to start hearing this sound. If you want to hear the sound up close then setting this to 0 might be a good option.

◆ FadeOutDistanceEnd

float32 FadeOutDistanceEnd

The distance at which this sound is no longer audible.

◆ FadeOutDistanceStart

float32 FadeOutDistanceStart

The distance at which this sound starts fading out.

◆ Volume

float32 Volume

The volume for which this Input should be played.