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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Settings pertaining to which PhysX broadphase to use, and settings for MBP if that is the chosen broadphase type. More...
Public Member Functions | |
Functions | |
| FBroadphaseSettings & | opAssign (FBroadphaseSettings Other) |
Public Attributes | |
Broadphase | |
| bool | bUseMBPOnServer |
| bool | bUseMBPOuterBounds |
| Whether to have MBP grid over concentrated inner bounds with loose outer bounds. | |
| FBox | MBPBounds |
| Total bounds for MBP, must cover the game world or collisions are disabled for out of bounds actors. | |
| FBox | MBPOuterBounds |
| Total bounds for MBP, should cover absolute maximum bounds of the game world where physics is required. | |
| uint | MBPNumSubdivs |
| Number of times to subdivide the MBP bounds, final number of regions is MBPNumSubdivs^2. | |
| bool | bUseMBPOnClient |
| Whether to use MBP (Multi Broadphase Pruning. | |
Settings pertaining to which PhysX broadphase to use, and settings for MBP if that is the chosen broadphase type.
| FBroadphaseSettings & opAssign | ( | FBroadphaseSettings | Other | ) |
| bool bUseMBPOnClient |
Whether to use MBP (Multi Broadphase Pruning.
| bool bUseMBPOnServer |
| bool bUseMBPOuterBounds |
Whether to have MBP grid over concentrated inner bounds with loose outer bounds.
| FBox MBPBounds |
Total bounds for MBP, must cover the game world or collisions are disabled for out of bounds actors.
| uint MBPNumSubdivs |
Number of times to subdivide the MBP bounds, final number of regions is MBPNumSubdivs^2.
| FBox MBPOuterBounds |
Total bounds for MBP, should cover absolute maximum bounds of the game world where physics is required.