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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Simple 2 Bone IK Controller. More...
Public Member Functions | |
Functions | |
| void | SetbAllowStretching (bool Value) |
| Should stretching be allowed, to be prevent over extension. | |
| void | SetbTakeRotationFromEffectorSpace (bool Value) |
| Set end bone to use End Effector rotation. | |
| void | SetbMaintainEffectorRelRot (bool Value) |
| Keep local rotation of end bone. | |
| void | SetbAllowTwist (bool Value) |
| Whether or not to apply twist on the chain of joints. This clears the twist value along the TwistAxis. | |
| FAnimNode_TwoBoneIK & | opAssign (FAnimNode_TwoBoneIK Other) |
| Public Member Functions inherited from FAnimNode_SkeletalControlBase | |
| FAnimNode_SkeletalControlBase & | opAssign (FAnimNode_SkeletalControlBase Other) |
Public Attributes | |
Alpha | |
| FInputScaleBias | AlphaScaleBias |
| float32 | Alpha |
| Current strength of the skeletal control. | |
| FName | AlphaCurveName |
| FInputScaleBiasClamp | AlphaScaleBiasClamp |
| bool | bAlphaBoolEnabled |
| EAnimAlphaInputType | AlphaInputType |
| FInputAlphaBoolBlend | AlphaBoolBlend |
Effector | |
| FVector | EffectorLocation |
| Effector Location. Target Location to reach. | |
| FBoneSocketTarget | EffectorTarget |
| EBoneControlSpace | EffectorLocationSpace |
| Reference frame of Effector Location. | |
IK | |
| FAxis | TwistAxis |
| Specify which axis it's aligned. Used when removing twist. | |
| float | StartStretchRatio |
| Limits to use if stretching is allowed. This value determines when to start stretch. For example, 0.9 means once it reaches 90% of the whole length of the limb, it will start apply. | |
| float | MaxStretchScale |
| Limits to use if stretching is allowed. This value determins what is the max stretch scale. For example, 1.5 means it will stretch until 150 % of the whole length of the limb. | |
| FBoneReference | IKBone |
| Name of bone to control. This is the main bone chain to modify from. *. | |
JointTarget | |
| FVector | JointTargetLocation |
| Joint Target Location. Location used to orient Joint bone. *. | |
| FBoneSocketTarget | JointTarget |
| EBoneControlSpace | JointTargetLocationSpace |
| Reference frame of Joint Target Location. | |
Links | |
| FComponentSpacePoseLink | ComponentPose |
| Input link. | |
Performance | |
| int | LODThreshold |
| Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited. | |
| Public Attributes inherited from FAnimNode_SkeletalControlBase | |
| float32 | Alpha |
| Current strength of the skeletal control. | |
| EAnimAlphaInputType | AlphaInputType |
| bool | bAlphaBoolEnabled |
| FName | AlphaCurveName |
| FInputScaleBias | AlphaScaleBias |
| FInputAlphaBoolBlend | AlphaBoolBlend |
| FInputScaleBiasClamp | AlphaScaleBiasClamp |
| FComponentSpacePoseLink | ComponentPose |
| Input link. | |
| int | LODThreshold |
| Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited. | |
Simple 2 Bone IK Controller.
| FAnimNode_TwoBoneIK & opAssign | ( | FAnimNode_TwoBoneIK | Other | ) |
| void SetbAllowStretching | ( | bool | Value | ) |
Should stretching be allowed, to be prevent over extension.
| void SetbAllowTwist | ( | bool | Value | ) |
Whether or not to apply twist on the chain of joints. This clears the twist value along the TwistAxis.
| void SetbMaintainEffectorRelRot | ( | bool | Value | ) |
Keep local rotation of end bone.
| void SetbTakeRotationFromEffectorSpace | ( | bool | Value | ) |
Set end bone to use End Effector rotation.
| float32 Alpha |
Current strength of the skeletal control.
| FInputAlphaBoolBlend AlphaBoolBlend |
| FName AlphaCurveName |
| EAnimAlphaInputType AlphaInputType |
| FInputScaleBias AlphaScaleBias |
| FInputScaleBiasClamp AlphaScaleBiasClamp |
| bool bAlphaBoolEnabled |
| FComponentSpacePoseLink ComponentPose |
Input link.
| FVector EffectorLocation |
Effector Location. Target Location to reach.
| EBoneControlSpace EffectorLocationSpace |
Reference frame of Effector Location.
| FBoneSocketTarget EffectorTarget |
| FBoneReference IKBone |
Name of bone to control. This is the main bone chain to modify from. *.
| FBoneSocketTarget JointTarget |
| FVector JointTargetLocation |
Joint Target Location. Location used to orient Joint bone. *.
| EBoneControlSpace JointTargetLocationSpace |
Reference frame of Joint Target Location.
| int LODThreshold |
Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited.
| float MaxStretchScale |
Limits to use if stretching is allowed. This value determins what is the max stretch scale. For example, 1.5 means it will stretch until 150 % of the whole length of the limb.
| float StartStretchRatio |
Limits to use if stretching is allowed. This value determines when to start stretch. For example, 0.9 means once it reaches 90% of the whole length of the limb, it will start apply.
| FAxis TwistAxis |
Specify which axis it's aligned. Used when removing twist.