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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Animation data node for state machine transitions. Can be set to supply either the animation data from the transition source (From State) or the transition destination (To State). More...
Public Member Functions | |
Functions | |
| FAnimNode_TransitionPoseEvaluator & | opAssign (FAnimNode_TransitionPoseEvaluator Other) |
Public Attributes | |
Pose | |
| EEvaluatorDataSource | DataSource |
| EEvaluatorMode | EvaluatorMode |
| int | FramesToCachePose |
Animation data node for state machine transitions. Can be set to supply either the animation data from the transition source (From State) or the transition destination (To State).
| FAnimNode_TransitionPoseEvaluator & opAssign | ( | FAnimNode_TransitionPoseEvaluator | Other | ) |
| EEvaluatorDataSource DataSource |
| EEvaluatorMode EvaluatorMode |
| int FramesToCachePose |