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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Root node of an state machine state (sink node). We dont use AnimNode_Root to let us distinguish these nodes in the property list at link time. More...
Public Member Functions | |
Functions | |
| FAnimNode_StateResult & | opAssign (FAnimNode_StateResult Other) |
| Public Member Functions inherited from FAnimNode_Root | |
| FAnimNode_Root & | opAssign (FAnimNode_Root Other) |
Public Attributes | |
Links | |
| FPoseLink | Result |
| Public Attributes inherited from FAnimNode_Root | |
| FPoseLink | Result |
Root node of an state machine state (sink node). We dont use AnimNode_Root to let us distinguish these nodes in the property list at link time.
| FAnimNode_StateResult & opAssign | ( | FAnimNode_StateResult | Other | ) |
| FPoseLink Result |