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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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State machine node. More...
Public Member Functions | |
Functions | |
| FAnimNode_StateMachine & | opAssign (FAnimNode_StateMachine Other) |
Public Attributes | |
Settings | |
| int | MaxTransitionsRequests |
| The maximum number of transition requests that can be buffered at any time. The oldest transition requests are dropped to accommodate for newly created requests. | |
| bool | bSkipFirstUpdateTransition |
| When the state machine becomes relevant, it is initialized into the Entry state. It then tries to take any valid transitions to possibly end up in a different state on that same frame. | |
| bool | bReinitializeOnBecomingRelevant |
| Reinitialize the state machine if we have become relevant to the graph after not being ticked on the previous frame(s). | |
| bool | bCreateNotifyMetaData |
| Tag Notifies with meta data such as the active state and mirroring state. Producing this data has a slight performance cost. | |
| bool | bAllowConduitEntryStates |
| Allows a conduit to be used as this state machine's entry state If a valid entry state cannot be found at runtime then this will generate a reference pose! | |
| int | MaxTransitionsPerFrame |
| The maximum number of transitions that can be taken by this machine 'simultaneously' in a single frame. | |
State machine node.
| FAnimNode_StateMachine & opAssign | ( | FAnimNode_StateMachine | Other | ) |
| bool bAllowConduitEntryStates |
Allows a conduit to be used as this state machine's entry state If a valid entry state cannot be found at runtime then this will generate a reference pose!
| bool bCreateNotifyMetaData |
Tag Notifies with meta data such as the active state and mirroring state. Producing this data has a slight performance cost.
| bool bReinitializeOnBecomingRelevant |
Reinitialize the state machine if we have become relevant to the graph after not being ticked on the previous frame(s).
| bool bSkipFirstUpdateTransition |
When the state machine becomes relevant, it is initialized into the Entry state. It then tries to take any valid transitions to possibly end up in a different state on that same frame.
| int MaxTransitionsPerFrame |
The maximum number of transitions that can be taken by this machine 'simultaneously' in a single frame.
| int MaxTransitionsRequests |
The maximum number of transition requests that can be buffered at any time. The oldest transition requests are dropped to accommodate for newly created requests.