G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAnimNode_Slot Struct Reference

An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from game code can cause an animation to blend in and be played on the slot temporarily, overriding the Source input. More...

Public Member Functions

Functions
FAnimNode_Slot & opAssign (FAnimNode_Slot Other)

Public Attributes

Links
FPoseLink Source
 The source input, passed thru to the output unless a montage or slot animation is currently playing.
Settings
bool bAlwaysUpdateSourcePose
 Whether we should continue to update the source pose regardless of whether it would be used.
FName SlotName
 The name of this slot, exposed to gameplay code, etc...

Detailed Description

An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from game code can cause an animation to blend in and be played on the slot temporarily, overriding the Source input.

Member Function Documentation

◆ opAssign()

FAnimNode_Slot & opAssign ( FAnimNode_Slot Other)

Member Data Documentation

◆ bAlwaysUpdateSourcePose

bool bAlwaysUpdateSourcePose

Whether we should continue to update the source pose regardless of whether it would be used.

◆ SlotName

FName SlotName

The name of this slot, exposed to gameplay code, etc...

◆ Source

FPoseLink Source

The source input, passed thru to the output unless a montage or slot animation is currently playing.