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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally. Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence. More...
Public Member Functions | |
Functions | |
| FAnimNode_PoseBlendNode & | opAssign (FAnimNode_PoseBlendNode Other) |
| Public Member Functions inherited from FAnimNode_PoseHandler | |
| FAnimNode_PoseHandler & | opAssign (FAnimNode_PoseHandler Other) |
| Public Member Functions inherited from FAnimNode_AssetPlayerBase | |
| FAnimNode_AssetPlayerBase & | opAssign (FAnimNode_AssetPlayerBase Other) |
| Public Member Functions inherited from FAnimNode_AssetPlayerRelevancyBase | |
| FAnimNode_AssetPlayerRelevancyBase & | opAssign (FAnimNode_AssetPlayerRelevancyBase Other) |
Public Attributes | |
Blend | |
| EAlphaBlendOption | BlendOption |
| Type of blending used (Linear, Cubic, etc.). | |
| UCurveFloat | CustomCurve |
| If you're using Custom BlendOption, you can specify curve. | |
DoNotEdit | |
| float32 | InternalTimeAccumulator |
| Accumulated time used to reference the asset in this node. | |
| float32 | BlendWeight |
| Last encountered blendweight for this node. | |
Links | |
| FPoseLink | SourcePose |
Settings | |
| UPoseAsset | PoseAsset |
| The animation sequence asset to evaluate. | |
| Public Attributes inherited from FAnimNode_PoseHandler | |
| float32 | BlendWeight |
| Last encountered blendweight for this node. | |
| float32 | InternalTimeAccumulator |
| Accumulated time used to reference the asset in this node. | |
| UPoseAsset | PoseAsset |
| The animation sequence asset to evaluate. | |
| Public Attributes inherited from FAnimNode_AssetPlayerBase | |
| float32 | InternalTimeAccumulator |
| Accumulated time used to reference the asset in this node. | |
| float32 | BlendWeight |
| Last encountered blendweight for this node. | |
Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally. Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.
| FAnimNode_PoseBlendNode & opAssign | ( | FAnimNode_PoseBlendNode | Other | ) |
| EAlphaBlendOption BlendOption |
Type of blending used (Linear, Cubic, etc.).
| float32 BlendWeight |
Last encountered blendweight for this node.
| UCurveFloat CustomCurve |
If you're using Custom BlendOption, you can specify curve.
| float32 InternalTimeAccumulator |
Accumulated time used to reference the asset in this node.
| UPoseAsset PoseAsset |
The animation sequence asset to evaluate.
| FPoseLink SourcePose |