G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAnimNode_ObserveBone Struct Reference

Debugging node that displays the current value of a bone in a specific space. More...

Public Member Functions

Functions
FAnimNode_ObserveBone & opAssign (FAnimNode_ObserveBone Other)
Public Member Functions inherited from FAnimNode_SkeletalControlBase
FAnimNode_SkeletalControlBase & opAssign (FAnimNode_SkeletalControlBase Other)

Public Attributes

Alpha
bool bAlphaBoolEnabled
EAnimAlphaInputType AlphaInputType
FInputScaleBias AlphaScaleBias
FInputAlphaBoolBlend AlphaBoolBlend
FName AlphaCurveName
FInputScaleBiasClamp AlphaScaleBiasClamp
float32 Alpha
 Current strength of the skeletal control.
Links
FComponentSpacePoseLink ComponentPose
 Input link.
Performance
int LODThreshold
 Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited.
SkeletalControl
bool bRelativeToRefPose
 Show the difference from the reference pose?
EBoneControlSpace DisplaySpace
 Reference frame to display the bone transform in.
FBoneReference BoneToObserve
 Name of bone to observe.
Public Attributes inherited from FAnimNode_SkeletalControlBase
float32 Alpha
 Current strength of the skeletal control.
EAnimAlphaInputType AlphaInputType
bool bAlphaBoolEnabled
FName AlphaCurveName
FInputScaleBias AlphaScaleBias
FInputAlphaBoolBlend AlphaBoolBlend
FInputScaleBiasClamp AlphaScaleBiasClamp
FComponentSpacePoseLink ComponentPose
 Input link.
int LODThreshold
 Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited.

Detailed Description

Debugging node that displays the current value of a bone in a specific space.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ Alpha

float32 Alpha

Current strength of the skeletal control.

◆ AlphaBoolBlend

FInputAlphaBoolBlend AlphaBoolBlend

◆ AlphaCurveName

FName AlphaCurveName

◆ AlphaInputType

EAnimAlphaInputType AlphaInputType

◆ AlphaScaleBias

FInputScaleBias AlphaScaleBias

◆ AlphaScaleBiasClamp

FInputScaleBiasClamp AlphaScaleBiasClamp

◆ bAlphaBoolEnabled

bool bAlphaBoolEnabled

◆ BoneToObserve

FBoneReference BoneToObserve

Name of bone to observe.

◆ bRelativeToRefPose

bool bRelativeToRefPose

Show the difference from the reference pose?

◆ ComponentPose

FComponentSpacePoseLink ComponentPose

Input link.

◆ DisplaySpace

EBoneControlSpace DisplaySpace

Reference frame to display the bone transform in.

◆ LODThreshold

int LODThreshold

Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited.