G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAnimNode_LinkedAnimLayer Struct Reference

Public Member Functions

Functions
void SetbReceiveNotifiesFromLinkedInstances (bool Value)
 Whether named notifies will be received by this linked instance from other instances (outer or other linked instances).
void SetbPropagateNotifiesToLinkedInstances (bool Value)
 Whether named notifies will be propagated from this linked instance to other instances (outer or other linked instances).
FAnimNode_LinkedAnimLayer & opAssign (FAnimNode_LinkedAnimLayer Other)
Public Member Functions inherited from FAnimNode_LinkedAnimGraph
void SetbReceiveNotifiesFromLinkedInstances (bool Value)
 Whether named notifies will be received by this linked instance from other instances (outer or other linked instances).
void SetbPropagateNotifiesToLinkedInstances (bool Value)
 Whether named notifies will be propagated from this linked instance to other instances (outer or other linked instances).
FAnimNode_LinkedAnimGraph & opAssign (FAnimNode_LinkedAnimGraph Other)

Public Attributes

Settings
TSubclassOf< UAnimInstance > InstanceClass
 The class spawned for this linked instance.
FName Layer
 The layer in the interface to use.
Public Attributes inherited from FAnimNode_LinkedAnimGraph
TSubclassOf< UAnimInstance > InstanceClass
 The class spawned for this linked instance.

Member Function Documentation

◆ opAssign()

◆ SetbPropagateNotifiesToLinkedInstances()

void SetbPropagateNotifiesToLinkedInstances ( bool Value)

Whether named notifies will be propagated from this linked instance to other instances (outer or other linked instances).

◆ SetbReceiveNotifiesFromLinkedInstances()

void SetbReceiveNotifiesFromLinkedInstances ( bool Value)

Whether named notifies will be received by this linked instance from other instances (outer or other linked instances).

Member Data Documentation

◆ InstanceClass

TSubclassOf<UAnimInstance> InstanceClass

The class spawned for this linked instance.

◆ Layer

FName Layer

The layer in the interface to use.