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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetbReceiveNotifiesFromLinkedInstances (bool Value) |
| Whether named notifies will be received by this linked instance from other instances (outer or other linked instances). | |
| void | SetbPropagateNotifiesToLinkedInstances (bool Value) |
| Whether named notifies will be propagated from this linked instance to other instances (outer or other linked instances). | |
| FAnimNode_LinkedAnimLayer & | opAssign (FAnimNode_LinkedAnimLayer Other) |
| Public Member Functions inherited from FAnimNode_LinkedAnimGraph | |
| void | SetbReceiveNotifiesFromLinkedInstances (bool Value) |
| Whether named notifies will be received by this linked instance from other instances (outer or other linked instances). | |
| void | SetbPropagateNotifiesToLinkedInstances (bool Value) |
| Whether named notifies will be propagated from this linked instance to other instances (outer or other linked instances). | |
| FAnimNode_LinkedAnimGraph & | opAssign (FAnimNode_LinkedAnimGraph Other) |
Public Attributes | |
Settings | |
| TSubclassOf< UAnimInstance > | InstanceClass |
| The class spawned for this linked instance. | |
| FName | Layer |
| The layer in the interface to use. | |
| Public Attributes inherited from FAnimNode_LinkedAnimGraph | |
| TSubclassOf< UAnimInstance > | InstanceClass |
| The class spawned for this linked instance. | |
| FAnimNode_LinkedAnimLayer & opAssign | ( | FAnimNode_LinkedAnimLayer | Other | ) |
| void SetbPropagateNotifiesToLinkedInstances | ( | bool | Value | ) |
Whether named notifies will be propagated from this linked instance to other instances (outer or other linked instances).
| void SetbReceiveNotifiesFromLinkedInstances | ( | bool | Value | ) |
Whether named notifies will be received by this linked instance from other instances (outer or other linked instances).
| TSubclassOf<UAnimInstance> InstanceClass |
The class spawned for this linked instance.
| FName Layer |
The layer in the interface to use.