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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Simple controller to copy a bone's transform to another one. More...
Public Member Functions | |
Functions | |
| bool | GetbUseAttachedParent () const |
| If SourceMeshComponent is not valid, and if this is true, it will look for attahced parent as a source. | |
| void | SetbUseAttachedParent (bool Value) |
| If SourceMeshComponent is not valid, and if this is true, it will look for attahced parent as a source. | |
| bool | GetbCopyCurves () const |
| Copy curves also from SouceMeshComponent. This will copy the curves if this instance also contains curve attributes. | |
| void | SetbCopyCurves (bool Value) |
| Copy curves also from SouceMeshComponent. This will copy the curves if this instance also contains curve attributes. | |
| bool | GetbUseMeshPose () const |
| Use root space transform to copy to the target pose. By default, it copies their relative transform (bone space). | |
| void | SetbUseMeshPose (bool Value) |
| Use root space transform to copy to the target pose. By default, it copies their relative transform (bone space). | |
| FAnimNode_CopyPoseFromMesh & | opAssign (FAnimNode_CopyPoseFromMesh Other) |
Public Attributes | |
Copy | |
| bool | bCopyCustomAttributes |
| Copy custom attributes from SouceMeshComponent. | |
| FName | RootBoneToCopy |
| If you want to specify copy root, use this - this will ensure copy only below of this joint (inclusively). | |
| TWeakObjectPtr< USkeletalMeshComponent > | SourceMeshComponent |
| This is used by default if it's valid. | |
Variables | |
| bool | bCopyCurves |
| bool | bUseMeshPose |
| bool | bUseAttachedParent |
Simple controller to copy a bone's transform to another one.
| bool GetbCopyCurves | ( | ) | const |
Copy curves also from SouceMeshComponent. This will copy the curves if this instance also contains curve attributes.
| bool GetbUseAttachedParent | ( | ) | const |
If SourceMeshComponent is not valid, and if this is true, it will look for attahced parent as a source.
| bool GetbUseMeshPose | ( | ) | const |
Use root space transform to copy to the target pose. By default, it copies their relative transform (bone space).
| FAnimNode_CopyPoseFromMesh & opAssign | ( | FAnimNode_CopyPoseFromMesh | Other | ) |
| void SetbCopyCurves | ( | bool | Value | ) |
Copy curves also from SouceMeshComponent. This will copy the curves if this instance also contains curve attributes.
| void SetbUseAttachedParent | ( | bool | Value | ) |
If SourceMeshComponent is not valid, and if this is true, it will look for attahced parent as a source.
| void SetbUseMeshPose | ( | bool | Value | ) |
Use root space transform to copy to the target pose. By default, it copies their relative transform (bone space).
| bool bCopyCurves |
| bool bCopyCustomAttributes |
Copy custom attributes from SouceMeshComponent.
| bool bUseAttachedParent |
| bool bUseMeshPose |
| FName RootBoneToCopy |
If you want to specify copy root, use this - this will ensure copy only below of this joint (inclusively).
| TWeakObjectPtr<USkeletalMeshComponent> SourceMeshComponent |
This is used by default if it's valid.