G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAnimNode_CopyBoneDelta Struct Reference

Simple controller to copy a transform relative to the ref pose to the target bone, instead of the copy bone node which copies the absolute transform. More...

Public Member Functions

Functions
FAnimNode_CopyBoneDelta & opAssign (FAnimNode_CopyBoneDelta Other)
Public Member Functions inherited from FAnimNode_SkeletalControlBase
FAnimNode_SkeletalControlBase & opAssign (FAnimNode_SkeletalControlBase Other)

Public Attributes

Alpha
FInputScaleBiasClamp AlphaScaleBiasClamp
FName AlphaCurveName
FInputAlphaBoolBlend AlphaBoolBlend
FInputScaleBias AlphaScaleBias
float32 Alpha
 Current strength of the skeletal control.
bool bAlphaBoolEnabled
EAnimAlphaInputType AlphaInputType
Links
FComponentSpacePoseLink ComponentPose
 Input link.
Performance
int LODThreshold
 Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited.
Settings
FBoneReference SourceBone
CopyBoneDeltaMode CopyMode
float32 RotationMultiplier
float32 TranslationMultiplier
float32 ScaleMultiplier
bool bCopyScale
bool bCopyRotation
bool bCopyTranslation
FBoneReference TargetBone
Public Attributes inherited from FAnimNode_SkeletalControlBase
float32 Alpha
 Current strength of the skeletal control.
EAnimAlphaInputType AlphaInputType
bool bAlphaBoolEnabled
FName AlphaCurveName
FInputScaleBias AlphaScaleBias
FInputAlphaBoolBlend AlphaBoolBlend
FInputScaleBiasClamp AlphaScaleBiasClamp
FComponentSpacePoseLink ComponentPose
 Input link.
int LODThreshold
 Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited.

Detailed Description

Simple controller to copy a transform relative to the ref pose to the target bone, instead of the copy bone node which copies the absolute transform.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ Alpha

float32 Alpha

Current strength of the skeletal control.

◆ AlphaBoolBlend

FInputAlphaBoolBlend AlphaBoolBlend

◆ AlphaCurveName

FName AlphaCurveName

◆ AlphaInputType

EAnimAlphaInputType AlphaInputType

◆ AlphaScaleBias

FInputScaleBias AlphaScaleBias

◆ AlphaScaleBiasClamp

FInputScaleBiasClamp AlphaScaleBiasClamp

◆ bAlphaBoolEnabled

bool bAlphaBoolEnabled

◆ bCopyRotation

bool bCopyRotation

◆ bCopyScale

bool bCopyScale

◆ bCopyTranslation

bool bCopyTranslation

◆ ComponentPose

FComponentSpacePoseLink ComponentPose

Input link.

◆ CopyMode

◆ LODThreshold

int LODThreshold

Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited.

◆ RotationMultiplier

float32 RotationMultiplier

◆ ScaleMultiplier

float32 ScaleMultiplier

◆ SourceBone

FBoneReference SourceBone

◆ TargetBone

FBoneReference TargetBone

◆ TranslationMultiplier

float32 TranslationMultiplier