G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAnimNode_ApplyAdditive Struct Reference

Public Member Functions

Functions
FAnimNode_ApplyAdditive & opAssign (FAnimNode_ApplyAdditive Other)

Public Attributes

Alpha
FInputAlphaBoolBlend AlphaBoolBlend
float32 Alpha
FInputScaleBias AlphaScaleBias
bool bAlphaBoolEnabled
FInputScaleBiasClamp AlphaScaleBiasClamp
FName AlphaCurveName
EAnimAlphaInputType AlphaInputType
Links
FPoseLink Additive
FPoseLink Base
Performance
int LODThreshold
 Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ Additive

FPoseLink Additive

◆ Alpha

float32 Alpha

◆ AlphaBoolBlend

FInputAlphaBoolBlend AlphaBoolBlend

◆ AlphaCurveName

FName AlphaCurveName

◆ AlphaInputType

EAnimAlphaInputType AlphaInputType

◆ AlphaScaleBias

FInputScaleBias AlphaScaleBias

◆ AlphaScaleBiasClamp

FInputScaleBiasClamp AlphaScaleBiasClamp

◆ bAlphaBoolEnabled

bool bAlphaBoolEnabled

◆ Base

FPoseLink Base

◆ LODThreshold

int LODThreshold

Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited.