G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAnimGraphBlendOptions Struct Reference

Blending options for animation graphs in Linked Animation Blueprints. More...

Public Member Functions

Functions
FAnimGraphBlendOptions & opAssign (FAnimGraphBlendOptions Other)

Public Attributes

GraphBlending
UBlendProfile BlendInProfile
 Optional blend profile to use when blending this graph in (if BlendInTime > 0).
float32 BlendOutTime
 Time to blend this graph out using Inertialization. Specify -1.0 to defer to the BlendInTime of the next graph. To blend this graph out you must place an Inertialization node after the Linked Anim Graph node or Linked Anim Layer node that uses this graph.
UBlendProfile BlendOutProfile
 Optional blend profile to use when blending this graph out (if BlendOutTime > 0).
float32 BlendInTime
 Time to blend this graph in using Inertialization. Specify -1.0 to defer to the BlendOutTime of the previous graph. To blend this graph in you must place an Inertialization node after the Linked Anim Graph node or Linked Anim Layer node that uses this graph.

Detailed Description

Blending options for animation graphs in Linked Animation Blueprints.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ BlendInProfile

UBlendProfile BlendInProfile

Optional blend profile to use when blending this graph in (if BlendInTime > 0).

◆ BlendInTime

float32 BlendInTime

Time to blend this graph in using Inertialization. Specify -1.0 to defer to the BlendOutTime of the previous graph. To blend this graph in you must place an Inertialization node after the Linked Anim Graph node or Linked Anim Layer node that uses this graph.

◆ BlendOutProfile

UBlendProfile BlendOutProfile

Optional blend profile to use when blending this graph out (if BlendOutTime > 0).

◆ BlendOutTime

float32 BlendOutTime

Time to blend this graph out using Inertialization. Specify -1.0 to defer to the BlendInTime of the next graph. To blend this graph out you must place an Inertialization node after the Linked Anim Graph node or Linked Anim Layer node that uses this graph.