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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FAINoiseEvent & | opAssign (FAINoiseEvent Other) |
Public Attributes | |
Sense | |
| float32 | Loudness |
| Loudness modifier of the sound. If MaxRange is non-zero, this modifies the range (by multiplication). If there is no MaxRange, then if Square(DistanceToSound) <= Square(HearingRange * Loudness), the sound is heard, false otherwise. | |
| float32 | MaxRange |
| Max range at which the sound can be heard. Multiplied by Loudness. A value of 0 indicates that there is no range limit, though listeners are still limited by their own hearing range. | |
| AActor | Instigator |
| Actor triggering the sound. | |
| FName | Tag |
| Named identifier for the noise. | |
| FVector | NoiseLocation |
| if not set Instigator's location will be used | |
| FAINoiseEvent & opAssign | ( | FAINoiseEvent | Other | ) |
| AActor Instigator |
Actor triggering the sound.
| float32 Loudness |
Loudness modifier of the sound. If MaxRange is non-zero, this modifies the range (by multiplication). If there is no MaxRange, then if Square(DistanceToSound) <= Square(HearingRange * Loudness), the sound is heard, false otherwise.
| float32 MaxRange |
Max range at which the sound can be heard. Multiplied by Loudness. A value of 0 indicates that there is no range limit, though listeners are still limited by their own hearing range.
| FVector NoiseLocation |
if not set Instigator's location will be used
| FName Tag |
Named identifier for the noise.