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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FAIDamageEvent & | opAssign (FAIDamageEvent Other) |
Public Attributes | |
Sense | |
| FVector | Location |
| Event's "Location", or what will be later treated as the perceived location for this sense. If not set, HitLocation will be used, if that is unset too DamagedActor's location. | |
| FVector | HitLocation |
| Event's additional spatial information @TODO document. | |
| AActor | DamagedActor |
| Damaged actor. | |
| AActor | Instigator |
| Actor that instigated damage. Can be None. | |
| FName | Tag |
| Optional named identifier for the damage. | |
| float32 | Amount |
| Damage taken by DamagedActor. @Note 0-damage events do not get ignored. | |
| FAIDamageEvent & opAssign | ( | FAIDamageEvent | Other | ) |
| float32 Amount |
Damage taken by DamagedActor. @Note 0-damage events do not get ignored.
| AActor DamagedActor |
Damaged actor.
| FVector HitLocation |
Event's additional spatial information @TODO document.
| AActor Instigator |
Actor that instigated damage. Can be None.
| FVector Location |
Event's "Location", or what will be later treated as the perceived location for this sense. If not set, HitLocation will be used, if that is unset too DamagedActor's location.
| FName Tag |
Optional named identifier for the damage.