G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAnimNotifyStateMachineInspection Namespace Reference

Functions

Utilities|Animation|Notifies
bool IsTriggeredByStateInStateMachine (FAnimNotifyEventReference EventReference, UAnimInstance AnimInstance, FName StateMachineName, FName StateName)
 Get whether a particular state in a specific state machine triggered the notify.
bool IsTriggeredByStateMachine (FAnimNotifyEventReference EventReference, UAnimInstance AnimInstance, FName StateMachineName)
 Get whether the notify was triggered from the specified state machine.
bool IsTriggeredByState (FAnimNotifyEventReference EventReference, UAnimInstance AnimInstance, FName StateName)
 Get whether a state with the given name in any state machine triggered the notify.

Function Documentation

◆ IsTriggeredByState()

bool IsTriggeredByState ( FAnimNotifyEventReference EventReference,
UAnimInstance AnimInstance,
FName StateName )

Get whether a state with the given name in any state machine triggered the notify.

Parameters
EventReferenceThe event to inspect
StateNameThe name of a state to test

◆ IsTriggeredByStateInStateMachine()

bool IsTriggeredByStateInStateMachine ( FAnimNotifyEventReference EventReference,
UAnimInstance AnimInstance,
FName StateMachineName,
FName StateName )

Get whether a particular state in a specific state machine triggered the notify.

Parameters
EventReferenceThe event to inspect
StateMachineNameThe name of a state machine to test
StateNameThe name of a state to test

◆ IsTriggeredByStateMachine()

bool IsTriggeredByStateMachine ( FAnimNotifyEventReference EventReference,
UAnimInstance AnimInstance,
FName StateMachineName )

Get whether the notify was triggered from the specified state machine.

Parameters
EventReferenceThe event to inspect
StateMachineNameThe Name of a state machine to test