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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Animation|Skeletal Controls | |
| void | ConvertToSkeletalControlPure (FAnimNodeReference Node, FSkeletalControlReference &SkeletalControl, bool &Result) |
| Get a skeletal control from an anim node (pure). | |
| float32 | GetAlpha (FSkeletalControlReference SkeletalControl) |
| Get the alpha value of this skeletal control. | |
| FSkeletalControlReference | SetAlpha (FSkeletalControlReference SkeletalControl, float32 Alpha) |
| Set the alpha value of this skeletal control. | |
| FSkeletalControlReference | ConvertToSkeletalControl (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result) |
| Get a skeletal control from an anim node. | |
| FSkeletalControlReference ConvertToSkeletalControl | ( | FAnimNodeReference | Node, |
| EAnimNodeReferenceConversionResult & | Result ) |
Get a skeletal control from an anim node.
| void ConvertToSkeletalControlPure | ( | FAnimNodeReference | Node, |
| FSkeletalControlReference & | SkeletalControl, | ||
| bool & | Result ) |
Get a skeletal control from an anim node (pure).
| float32 GetAlpha | ( | FSkeletalControlReference | SkeletalControl | ) |
Get the alpha value of this skeletal control.
| FSkeletalControlReference SetAlpha | ( | FSkeletalControlReference | SkeletalControl, |
| float32 | Alpha ) |
Set the alpha value of this skeletal control.