G1R AngelScript
Scripting reference for the Gothic 1 Remake
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SkeletalControl Namespace Reference

Functions

Animation|Skeletal Controls
void ConvertToSkeletalControlPure (FAnimNodeReference Node, FSkeletalControlReference &SkeletalControl, bool &Result)
 Get a skeletal control from an anim node (pure).
float32 GetAlpha (FSkeletalControlReference SkeletalControl)
 Get the alpha value of this skeletal control.
FSkeletalControlReference SetAlpha (FSkeletalControlReference SkeletalControl, float32 Alpha)
 Set the alpha value of this skeletal control.
FSkeletalControlReference ConvertToSkeletalControl (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result)
 Get a skeletal control from an anim node.

Function Documentation

◆ ConvertToSkeletalControl()

Get a skeletal control from an anim node.

◆ ConvertToSkeletalControlPure()

void ConvertToSkeletalControlPure ( FAnimNodeReference Node,
FSkeletalControlReference & SkeletalControl,
bool & Result )

Get a skeletal control from an anim node (pure).

◆ GetAlpha()

float32 GetAlpha ( FSkeletalControlReference SkeletalControl)

Get the alpha value of this skeletal control.

◆ SetAlpha()

FSkeletalControlReference SetAlpha ( FSkeletalControlReference SkeletalControl,
float32 Alpha )

Set the alpha value of this skeletal control.