G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
SequenceEvaluator Namespace Reference

Functions

Animation|Sequences
void ConvertToSequenceEvaluatorPure (FAnimNodeReference Node, FSequenceEvaluatorReference &SequenceEvaluator, bool &Result)
 Get a sequence evaluator context from an anim node context (pure).
FSequenceEvaluatorReference SetSequence (FSequenceEvaluatorReference SequenceEvaluator, UAnimSequenceBase Sequence)
 Set the current sequence of the sequence evaluator.
FSequenceEvaluatorReference SetExplicitTime (FSequenceEvaluatorReference SequenceEvaluator, float32 Time)
 Set the current accumulated time of the sequence evaluator.
FSequenceEvaluatorReference SetExplicitFrame (FSequenceEvaluatorReference SequenceEvaluator, int Frame)
 Set the current accumulated time, using a frame number, of the sequence evaluator.
FSequenceEvaluatorReference ConvertToSequenceEvaluator (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result)
 Get a sequence evaluator context from an anim node context.
Sequence Evaluator
UAnimSequenceBase GetSequence (FSequenceEvaluatorReference SequenceEvaluator)
 Gets the current sequence of the sequence evaluator.
float32 GetAccumulatedTime (FSequenceEvaluatorReference SequenceEvaluator)
 Gets the current accumulated time of the sequence evaluator.

Function Documentation

◆ ConvertToSequenceEvaluator()

Get a sequence evaluator context from an anim node context.

◆ ConvertToSequenceEvaluatorPure()

void ConvertToSequenceEvaluatorPure ( FAnimNodeReference Node,
FSequenceEvaluatorReference & SequenceEvaluator,
bool & Result )

Get a sequence evaluator context from an anim node context (pure).

◆ GetAccumulatedTime()

float32 GetAccumulatedTime ( FSequenceEvaluatorReference SequenceEvaluator)

Gets the current accumulated time of the sequence evaluator.

◆ GetSequence()

UAnimSequenceBase GetSequence ( FSequenceEvaluatorReference SequenceEvaluator)

Gets the current sequence of the sequence evaluator.

◆ SetExplicitFrame()

FSequenceEvaluatorReference SetExplicitFrame ( FSequenceEvaluatorReference SequenceEvaluator,
int Frame )

Set the current accumulated time, using a frame number, of the sequence evaluator.

◆ SetExplicitTime()

FSequenceEvaluatorReference SetExplicitTime ( FSequenceEvaluatorReference SequenceEvaluator,
float32 Time )

Set the current accumulated time of the sequence evaluator.

◆ SetSequence()

FSequenceEvaluatorReference SetSequence ( FSequenceEvaluatorReference SequenceEvaluator,
UAnimSequenceBase Sequence )

Set the current sequence of the sequence evaluator.