|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Functions | |
Utilities | |
| void | AddForce (FBodyInstanceAsyncPhysicsTickHandle Handle, FVector Force, bool bAccelChange=false) |
| Add a force to a single rigid body. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force. | |
| void AddForce | ( | FBodyInstanceAsyncPhysicsTickHandle | Handle, |
| FVector | Force, | ||
| bool | bAccelChange = false ) |
Add a force to a single rigid body. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.
| Force | Force vector to apply. Magnitude indicates strength of force. |
| bAccelChange | If true, Force is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect). |