G1R AngelScript
Scripting reference for the Gothic 1 Remake
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ModifyCurveAnim Namespace Reference

Functions

Animation
void ConvertToModifyCurveNodePure (FAnimNodeReference Node, FModifyCurveAnimNodeReference &ModifyCurveNode, bool &Result)
 Get a modify curve context from an anim node context (pure).
float32 GetAlpha (FModifyCurveAnimNodeReference ModifyCurveNode)
EModifyCurveApplyMode GetApplyMode (FModifyCurveAnimNodeReference ModifyCurveNode)
FModifyCurveAnimNodeReference SetAlpha (FModifyCurveAnimNodeReference ModifyCurveNode, float32 InAlpha)
FModifyCurveAnimNodeReference SetApplyMode (FModifyCurveAnimNodeReference ModifyCurveNode, EModifyCurveApplyMode InMode)
FModifyCurveAnimNodeReference SetCurveMap (FModifyCurveAnimNodeReference ModifyCurveNode, TMap< FName, float32 > InCurveMap)
FModifyCurveAnimNodeReference ConvertToModifyCurveNode (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result)
 Get a modify curve node context from an anim node context.

Function Documentation

◆ ConvertToModifyCurveNode()

Get a modify curve node context from an anim node context.

◆ ConvertToModifyCurveNodePure()

void ConvertToModifyCurveNodePure ( FAnimNodeReference Node,
FModifyCurveAnimNodeReference & ModifyCurveNode,
bool & Result )

Get a modify curve context from an anim node context (pure).

◆ GetAlpha()

float32 GetAlpha ( FModifyCurveAnimNodeReference ModifyCurveNode)

◆ GetApplyMode()

EModifyCurveApplyMode GetApplyMode ( FModifyCurveAnimNodeReference ModifyCurveNode)

◆ SetAlpha()

FModifyCurveAnimNodeReference SetAlpha ( FModifyCurveAnimNodeReference ModifyCurveNode,
float32 InAlpha )

◆ SetApplyMode()

◆ SetCurveMap()

FModifyCurveAnimNodeReference SetCurveMap ( FModifyCurveAnimNodeReference ModifyCurveNode,
TMap< FName, float32 > InCurveMap )