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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Animation | |
| void | ConvertToModifyCurveNodePure (FAnimNodeReference Node, FModifyCurveAnimNodeReference &ModifyCurveNode, bool &Result) |
| Get a modify curve context from an anim node context (pure). | |
| float32 | GetAlpha (FModifyCurveAnimNodeReference ModifyCurveNode) |
| EModifyCurveApplyMode | GetApplyMode (FModifyCurveAnimNodeReference ModifyCurveNode) |
| FModifyCurveAnimNodeReference | SetAlpha (FModifyCurveAnimNodeReference ModifyCurveNode, float32 InAlpha) |
| FModifyCurveAnimNodeReference | SetApplyMode (FModifyCurveAnimNodeReference ModifyCurveNode, EModifyCurveApplyMode InMode) |
| FModifyCurveAnimNodeReference | SetCurveMap (FModifyCurveAnimNodeReference ModifyCurveNode, TMap< FName, float32 > InCurveMap) |
| FModifyCurveAnimNodeReference | ConvertToModifyCurveNode (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result) |
| Get a modify curve node context from an anim node context. | |
| FModifyCurveAnimNodeReference ConvertToModifyCurveNode | ( | FAnimNodeReference | Node, |
| EAnimNodeReferenceConversionResult & | Result ) |
Get a modify curve node context from an anim node context.
| void ConvertToModifyCurveNodePure | ( | FAnimNodeReference | Node, |
| FModifyCurveAnimNodeReference & | ModifyCurveNode, | ||
| bool & | Result ) |
Get a modify curve context from an anim node context (pure).
| float32 GetAlpha | ( | FModifyCurveAnimNodeReference | ModifyCurveNode | ) |
| EModifyCurveApplyMode GetApplyMode | ( | FModifyCurveAnimNodeReference | ModifyCurveNode | ) |
| FModifyCurveAnimNodeReference SetAlpha | ( | FModifyCurveAnimNodeReference | ModifyCurveNode, |
| float32 | InAlpha ) |
| FModifyCurveAnimNodeReference SetApplyMode | ( | FModifyCurveAnimNodeReference | ModifyCurveNode, |
| EModifyCurveApplyMode | InMode ) |
| FModifyCurveAnimNodeReference SetCurveMap | ( | FModifyCurveAnimNodeReference | ModifyCurveNode, |
| TMap< FName, float32 > | InCurveMap ) |