|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Functions | |
Animation|Mirroring | |
| void | ConvertToMirrorNodePure (FAnimNodeReference Node, FMirrorAnimNodeReference &MirrorNode, bool &Result) |
| Get a mirror context from an anim node context (pure). | |
| bool | GetMirror (FMirrorAnimNodeReference MirrorNode) |
| Get the mirror state. | |
| UMirrorDataTable | GetMirrorDataTable (FMirrorAnimNodeReference MirrorNode) |
| Get MirrorDataTable used to perform mirroring. | |
| float32 | GetMirrorTransitionBlendTime (FMirrorAnimNodeReference MirrorNode) |
| Get how long to blend using inertialization when switching mirrored state. | |
| FMirrorAnimNodeReference | SetMirror (FMirrorAnimNodeReference MirrorNode, bool bInMirror) |
| Set the mirror state. | |
| FMirrorAnimNodeReference | SetMirrorTransitionBlendTime (FMirrorAnimNodeReference MirrorNode, float32 InBlendTime) |
| Set how long to blend using inertialization when switching mirrored state. | |
| FMirrorAnimNodeReference | ConvertToMirrorNode (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result) |
| Get a mirror node context from an anim node context. | |
| FMirrorAnimNodeReference ConvertToMirrorNode | ( | FAnimNodeReference | Node, |
| EAnimNodeReferenceConversionResult & | Result ) |
Get a mirror node context from an anim node context.
| void ConvertToMirrorNodePure | ( | FAnimNodeReference | Node, |
| FMirrorAnimNodeReference & | MirrorNode, | ||
| bool & | Result ) |
Get a mirror context from an anim node context (pure).
| bool GetMirror | ( | FMirrorAnimNodeReference | MirrorNode | ) |
Get the mirror state.
| UMirrorDataTable GetMirrorDataTable | ( | FMirrorAnimNodeReference | MirrorNode | ) |
Get MirrorDataTable used to perform mirroring.
| float32 GetMirrorTransitionBlendTime | ( | FMirrorAnimNodeReference | MirrorNode | ) |
Get how long to blend using inertialization when switching mirrored state.
| FMirrorAnimNodeReference SetMirror | ( | FMirrorAnimNodeReference | MirrorNode, |
| bool | bInMirror ) |
Set the mirror state.
| FMirrorAnimNodeReference SetMirrorTransitionBlendTime | ( | FMirrorAnimNodeReference | MirrorNode, |
| float32 | InBlendTime ) |
Set how long to blend using inertialization when switching mirrored state.