G1R AngelScript
Scripting reference for the Gothic 1 Remake
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MirrorAnim Namespace Reference

Functions

Animation|Mirroring
void ConvertToMirrorNodePure (FAnimNodeReference Node, FMirrorAnimNodeReference &MirrorNode, bool &Result)
 Get a mirror context from an anim node context (pure).
bool GetMirror (FMirrorAnimNodeReference MirrorNode)
 Get the mirror state.
UMirrorDataTable GetMirrorDataTable (FMirrorAnimNodeReference MirrorNode)
 Get MirrorDataTable used to perform mirroring.
float32 GetMirrorTransitionBlendTime (FMirrorAnimNodeReference MirrorNode)
 Get how long to blend using inertialization when switching mirrored state.
FMirrorAnimNodeReference SetMirror (FMirrorAnimNodeReference MirrorNode, bool bInMirror)
 Set the mirror state.
FMirrorAnimNodeReference SetMirrorTransitionBlendTime (FMirrorAnimNodeReference MirrorNode, float32 InBlendTime)
 Set how long to blend using inertialization when switching mirrored state.
FMirrorAnimNodeReference ConvertToMirrorNode (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result)
 Get a mirror node context from an anim node context.

Function Documentation

◆ ConvertToMirrorNode()

Get a mirror node context from an anim node context.

◆ ConvertToMirrorNodePure()

void ConvertToMirrorNodePure ( FAnimNodeReference Node,
FMirrorAnimNodeReference & MirrorNode,
bool & Result )

Get a mirror context from an anim node context (pure).

◆ GetMirror()

bool GetMirror ( FMirrorAnimNodeReference MirrorNode)

Get the mirror state.

◆ GetMirrorDataTable()

UMirrorDataTable GetMirrorDataTable ( FMirrorAnimNodeReference MirrorNode)

Get MirrorDataTable used to perform mirroring.

◆ GetMirrorTransitionBlendTime()

float32 GetMirrorTransitionBlendTime ( FMirrorAnimNodeReference MirrorNode)

Get how long to blend using inertialization when switching mirrored state.

◆ SetMirror()

FMirrorAnimNodeReference SetMirror ( FMirrorAnimNodeReference MirrorNode,
bool bInMirror )

Set the mirror state.

◆ SetMirrorTransitionBlendTime()

FMirrorAnimNodeReference SetMirrorTransitionBlendTime ( FMirrorAnimNodeReference MirrorNode,
float32 InBlendTime )

Set how long to blend using inertialization when switching mirrored state.