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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Animation|Linked Anim Graphs | |
| void | ConvertToLinkedAnimGraphPure (FAnimNodeReference Node, FLinkedAnimGraphReference &LinkedAnimGraph, bool &Result) |
| Get a linked anim graph reference from an anim node reference (pure). | |
| UAnimInstance | GetLinkedAnimInstance (FLinkedAnimGraphReference Node) |
| Get the linked instance is hosted by this node. If the node does not host an instance then HasLinkedAnimInstance will return false. | |
| bool | HasLinkedAnimInstance (FLinkedAnimGraphReference Node) |
| Returns whether the node hosts an instance (e.g. linked anim graph or layer). | |
| FLinkedAnimGraphReference | ConvertToLinkedAnimGraph (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result) |
| Get a linked anim graph reference from an anim node reference. | |
| FLinkedAnimGraphReference ConvertToLinkedAnimGraph | ( | FAnimNodeReference | Node, |
| EAnimNodeReferenceConversionResult & | Result ) |
Get a linked anim graph reference from an anim node reference.
| void ConvertToLinkedAnimGraphPure | ( | FAnimNodeReference | Node, |
| FLinkedAnimGraphReference & | LinkedAnimGraph, | ||
| bool & | Result ) |
Get a linked anim graph reference from an anim node reference (pure).
| UAnimInstance GetLinkedAnimInstance | ( | FLinkedAnimGraphReference | Node | ) |
Get the linked instance is hosted by this node. If the node does not host an instance then HasLinkedAnimInstance will return false.
| bool HasLinkedAnimInstance | ( | FLinkedAnimGraphReference | Node | ) |
Returns whether the node hosts an instance (e.g. linked anim graph or layer).