G1R AngelScript
Scripting reference for the Gothic 1 Remake
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LinkedAnimGraph Namespace Reference

Functions

Animation|Linked Anim Graphs
void ConvertToLinkedAnimGraphPure (FAnimNodeReference Node, FLinkedAnimGraphReference &LinkedAnimGraph, bool &Result)
 Get a linked anim graph reference from an anim node reference (pure).
UAnimInstance GetLinkedAnimInstance (FLinkedAnimGraphReference Node)
 Get the linked instance is hosted by this node. If the node does not host an instance then HasLinkedAnimInstance will return false.
bool HasLinkedAnimInstance (FLinkedAnimGraphReference Node)
 Returns whether the node hosts an instance (e.g. linked anim graph or layer).
FLinkedAnimGraphReference ConvertToLinkedAnimGraph (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result)
 Get a linked anim graph reference from an anim node reference.

Function Documentation

◆ ConvertToLinkedAnimGraph()

Get a linked anim graph reference from an anim node reference.

◆ ConvertToLinkedAnimGraphPure()

void ConvertToLinkedAnimGraphPure ( FAnimNodeReference Node,
FLinkedAnimGraphReference & LinkedAnimGraph,
bool & Result )

Get a linked anim graph reference from an anim node reference (pure).

◆ GetLinkedAnimInstance()

UAnimInstance GetLinkedAnimInstance ( FLinkedAnimGraphReference Node)

Get the linked instance is hosted by this node. If the node does not host an instance then HasLinkedAnimInstance will return false.

◆ HasLinkedAnimInstance()

bool HasLinkedAnimInstance ( FLinkedAnimGraphReference Node)

Returns whether the node hosts an instance (e.g. linked anim graph or layer).