G1R AngelScript
Scripting reference for the Gothic 1 Remake
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LayeredBoneBlend Namespace Reference

Functions

Layered Bone Blend
FLayeredBoneBlendReference ConvertToLayeredBoneBlend (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result)
 Get a layered bone blend context from an anim node context.
int GetNumPoses (FLayeredBoneBlendReference LayeredBoneBlend)
 Get the number of poses that a layered bone blend node has (this does not include the base pose).
void ConvertToLayeredBlendPerBonePure (FAnimNodeReference Node, FLayeredBoneBlendReference &LayeredBoneBlend, bool &Result)
 Get a layered bone blend context from an anim node context (pure).

Function Documentation

◆ ConvertToLayeredBlendPerBonePure()

void ConvertToLayeredBlendPerBonePure ( FAnimNodeReference Node,
FLayeredBoneBlendReference & LayeredBoneBlend,
bool & Result )

Get a layered bone blend context from an anim node context (pure).

◆ ConvertToLayeredBoneBlend()

Get a layered bone blend context from an anim node context.

◆ GetNumPoses()

int GetNumPoses ( FLayeredBoneBlendReference LayeredBoneBlend)

Get the number of poses that a layered bone blend node has (this does not include the base pose).