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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Layered Bone Blend | |
| FLayeredBoneBlendReference | ConvertToLayeredBoneBlend (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result) |
| Get a layered bone blend context from an anim node context. | |
| int | GetNumPoses (FLayeredBoneBlendReference LayeredBoneBlend) |
| Get the number of poses that a layered bone blend node has (this does not include the base pose). | |
| void | ConvertToLayeredBlendPerBonePure (FAnimNodeReference Node, FLayeredBoneBlendReference &LayeredBoneBlend, bool &Result) |
| Get a layered bone blend context from an anim node context (pure). | |
| void ConvertToLayeredBlendPerBonePure | ( | FAnimNodeReference | Node, |
| FLayeredBoneBlendReference & | LayeredBoneBlend, | ||
| bool & | Result ) |
Get a layered bone blend context from an anim node context (pure).
| FLayeredBoneBlendReference ConvertToLayeredBoneBlend | ( | FAnimNodeReference | Node, |
| EAnimNodeReferenceConversionResult & | Result ) |
Get a layered bone blend context from an anim node context.
| int GetNumPoses | ( | FLayeredBoneBlendReference | LayeredBoneBlend | ) |
Get the number of poses that a layered bone blend node has (this does not include the base pose).