G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
EngineElements Namespace Reference

Functions

TypedElementFramework|Actor
FScriptTypedElementHandle AcquireEditorActorElementHandle (const AActor Actor, bool bAllowCreate=true)
TypedElementFramework|Component
FScriptTypedElementHandle AcquireEditorComponentElementHandle (const UActorComponent Component, bool bAllowCreate=true)
TypedElementFramework|Object
FScriptTypedElementHandle AcquireEditorObjectElementHandle (const UObject Object, bool bAllowCreate=true)
TypedElementFramework|StaticMeshInstance
FScriptTypedElementHandle AcquireEditorSMInstanceElementHandle (const UInstancedStaticMeshComponent ISMComponent, int InstanceIndex, bool bAllowCreate=true)

Function Documentation

◆ AcquireEditorActorElementHandle()

FScriptTypedElementHandle AcquireEditorActorElementHandle ( const AActor Actor,
bool bAllowCreate = true )

◆ AcquireEditorComponentElementHandle()

FScriptTypedElementHandle AcquireEditorComponentElementHandle ( const UActorComponent Component,
bool bAllowCreate = true )

◆ AcquireEditorObjectElementHandle()

FScriptTypedElementHandle AcquireEditorObjectElementHandle ( const UObject Object,
bool bAllowCreate = true )

◆ AcquireEditorSMInstanceElementHandle()

FScriptTypedElementHandle AcquireEditorSMInstanceElementHandle ( const UInstancedStaticMeshComponent ISMComponent,
int InstanceIndex,
bool bAllowCreate = true )