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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
TypedElementFramework|Actor | |
| FScriptTypedElementHandle | AcquireEditorActorElementHandle (const AActor Actor, bool bAllowCreate=true) |
TypedElementFramework|Component | |
| FScriptTypedElementHandle | AcquireEditorComponentElementHandle (const UActorComponent Component, bool bAllowCreate=true) |
TypedElementFramework|Object | |
| FScriptTypedElementHandle | AcquireEditorObjectElementHandle (const UObject Object, bool bAllowCreate=true) |
TypedElementFramework|StaticMeshInstance | |
| FScriptTypedElementHandle | AcquireEditorSMInstanceElementHandle (const UInstancedStaticMeshComponent ISMComponent, int InstanceIndex, bool bAllowCreate=true) |
| FScriptTypedElementHandle AcquireEditorActorElementHandle | ( | const AActor | Actor, |
| bool | bAllowCreate = true ) |
| FScriptTypedElementHandle AcquireEditorComponentElementHandle | ( | const UActorComponent | Component, |
| bool | bAllowCreate = true ) |
| FScriptTypedElementHandle AcquireEditorObjectElementHandle | ( | const UObject | Object, |
| bool | bAllowCreate = true ) |
| FScriptTypedElementHandle AcquireEditorSMInstanceElementHandle | ( | const UInstancedStaticMeshComponent | ISMComponent, |
| int | InstanceIndex, | ||
| bool | bAllowCreate = true ) |