|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Functions | |
Lens Effect | |
| void | IsInterfaceClassValid (FCameraLensInterfaceClassSupport CameraLens, EInterfaceValidResult &Result) |
| Check whether or not the interface class is valid. | |
| void | SetInterfaceClass (TSubclassOf< AActor > Class, FCameraLensInterfaceClassSupport &Var, EInterfaceValidResult &Result) |
| Set the represented class of the passed in variable. Note: Check the tooltips on the individual pins. You cannot bypass the validation by connecting a wires to this node!! | |
| TSubclassOf< AActor > | GetInterfaceClass (FCameraLensInterfaceClassSupport CameraLens) |
| Returns the class represented by this lens effect wrapper... | |
| TSubclassOf< AActor > GetInterfaceClass | ( | FCameraLensInterfaceClassSupport | CameraLens | ) |
Returns the class represented by this lens effect wrapper...
| void IsInterfaceClassValid | ( | FCameraLensInterfaceClassSupport | CameraLens, |
| EInterfaceValidResult & | Result ) |
Check whether or not the interface class is valid.
| void SetInterfaceClass | ( | TSubclassOf< AActor > | Class, |
| FCameraLensInterfaceClassSupport & | Var, | ||
| EInterfaceValidResult & | Result ) |
Set the represented class of the passed in variable. Note: Check the tooltips on the individual pins. You cannot bypass the validation by connecting a wires to this node!!
| Class | MUST implement CameraLensEffectInterface - when connecting variables to the input, take care that the input class does in fact implement the interface. |
| Var | The wrapper (for validation purposes) of the lens effect class. |