G1R AngelScript
Scripting reference for the Gothic 1 Remake
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CameraLensEffectInterfaceClassSupport Namespace Reference

Functions

Lens Effect
void IsInterfaceClassValid (FCameraLensInterfaceClassSupport CameraLens, EInterfaceValidResult &Result)
 Check whether or not the interface class is valid.
void SetInterfaceClass (TSubclassOf< AActor > Class, FCameraLensInterfaceClassSupport &Var, EInterfaceValidResult &Result)
 Set the represented class of the passed in variable. Note: Check the tooltips on the individual pins. You cannot bypass the validation by connecting a wires to this node!!
TSubclassOf< AActor > GetInterfaceClass (FCameraLensInterfaceClassSupport CameraLens)
 Returns the class represented by this lens effect wrapper...

Function Documentation

◆ GetInterfaceClass()

TSubclassOf< AActor > GetInterfaceClass ( FCameraLensInterfaceClassSupport CameraLens)

Returns the class represented by this lens effect wrapper...

◆ IsInterfaceClassValid()

void IsInterfaceClassValid ( FCameraLensInterfaceClassSupport CameraLens,
EInterfaceValidResult & Result )

Check whether or not the interface class is valid.

◆ SetInterfaceClass()

void SetInterfaceClass ( TSubclassOf< AActor > Class,
FCameraLensInterfaceClassSupport & Var,
EInterfaceValidResult & Result )

Set the represented class of the passed in variable. Note: Check the tooltips on the individual pins. You cannot bypass the validation by connecting a wires to this node!!

Parameters
ClassMUST implement CameraLensEffectInterface - when connecting variables to the input, take care that the input class does in fact implement the interface.
VarThe wrapper (for validation purposes) of the lens effect class.