G1R AngelScript
Scripting reference for the Gothic 1 Remake
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BudgetWorkload Namespace Reference

Variables

Variables
FName PerceptionSystemCharacterUpdate
FName Engine_GarbageCollection
FName EngineTotal_WorldTick
FName Engine_LevelStreaming
FName Engine_LevelStreaming_Actors
FName Engine_PSOPrecaching
FName Engine_NavigationRepathing
FName Engine_RHIResource_ProcessPendingDeleteRequest
FName CharacterSpawning
FName DailyRoutineSimulation
FName WorldPointItemSpawning
FName WorldPointScript
FName CombatAI
FName CombatAIActiveAttacker
FName CombatAITargetScoring
FName CombatAIGroupFitness
FName SelfConversation
FName Engine_ProcessAsyncLoading
FName PerceptionSystemHandlerInvoke
FName PerceptionSystemAsyncPathfinding
FName PerceptionSystemAsyncRaycasts
FName EventAssessments
FName LogicalLightSourceReceivers
FName FocalPointUpdates
FName CharacterMinorVisualUpdates
FName FluidSimulation
FName LightSources
FName WindActors
FName InteractSensing
FName Voice
FName Audio
FName CrimeSpreadLocationMemory
FName AutoDocumentSegmentUnlocks
FName Fallback

Variable Documentation

◆ Audio

FName Audio

◆ AutoDocumentSegmentUnlocks

FName AutoDocumentSegmentUnlocks

◆ CharacterMinorVisualUpdates

FName CharacterMinorVisualUpdates

◆ CharacterSpawning

FName CharacterSpawning

◆ CombatAI

FName CombatAI

◆ CombatAIActiveAttacker

FName CombatAIActiveAttacker

◆ CombatAIGroupFitness

FName CombatAIGroupFitness

◆ CombatAITargetScoring

FName CombatAITargetScoring

◆ CrimeSpreadLocationMemory

FName CrimeSpreadLocationMemory

◆ DailyRoutineSimulation

FName DailyRoutineSimulation

◆ Engine_GarbageCollection

FName Engine_GarbageCollection

◆ Engine_LevelStreaming

FName Engine_LevelStreaming

◆ Engine_LevelStreaming_Actors

FName Engine_LevelStreaming_Actors

◆ Engine_NavigationRepathing

FName Engine_NavigationRepathing

◆ Engine_ProcessAsyncLoading

FName Engine_ProcessAsyncLoading

◆ Engine_PSOPrecaching

FName Engine_PSOPrecaching

◆ Engine_RHIResource_ProcessPendingDeleteRequest

FName Engine_RHIResource_ProcessPendingDeleteRequest

◆ EngineTotal_WorldTick

FName EngineTotal_WorldTick

◆ EventAssessments

FName EventAssessments

◆ Fallback

FName Fallback

◆ FluidSimulation

FName FluidSimulation

◆ FocalPointUpdates

FName FocalPointUpdates

◆ InteractSensing

FName InteractSensing

◆ LightSources

FName LightSources

◆ LogicalLightSourceReceivers

FName LogicalLightSourceReceivers

◆ PerceptionSystemAsyncPathfinding

FName PerceptionSystemAsyncPathfinding

◆ PerceptionSystemAsyncRaycasts

FName PerceptionSystemAsyncRaycasts

◆ PerceptionSystemCharacterUpdate

FName PerceptionSystemCharacterUpdate

◆ PerceptionSystemHandlerInvoke

FName PerceptionSystemHandlerInvoke

◆ SelfConversation

FName SelfConversation

◆ Voice

FName Voice

◆ WindActors

FName WindActors

◆ WorldPointItemSpawning

FName WorldPointItemSpawning

◆ WorldPointScript

FName WorldPointScript