G1R AngelScript
Scripting reference for the Gothic 1 Remake
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BlendListBase Namespace Reference

Functions

Blend List Base
void ResetNode (FBlendListBaseReference BlendListBase)
 Reset target blend list node to that the next blend is executed from a blank state.
FBlendListBaseReference ConvertToBlendListBase (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result)
 Get a blend list base context from an anim node context.

Function Documentation

◆ ConvertToBlendListBase()

Get a blend list base context from an anim node context.

◆ ResetNode()

void ResetNode ( FBlendListBaseReference BlendListBase)

Reset target blend list node to that the next blend is executed from a blank state.