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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Blend List Base | |
| void | ResetNode (FBlendListBaseReference BlendListBase) |
| Reset target blend list node to that the next blend is executed from a blank state. | |
| FBlendListBaseReference | ConvertToBlendListBase (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result) |
| Get a blend list base context from an anim node context. | |
| FBlendListBaseReference ConvertToBlendListBase | ( | FAnimNodeReference | Node, |
| EAnimNodeReferenceConversionResult & | Result ) |
Get a blend list base context from an anim node context.
| void ResetNode | ( | FBlendListBaseReference | BlendListBase | ) |
Reset target blend list node to that the next blend is executed from a blank state.