G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Assessed Namespace Reference

Variables

Variables
const FAssessmentBits IsIntentionalAttack
const FAssessmentBits AffectedIsDefeated
const FAssessmentBits AffectedIsProtected
const FAssessmentBits AffectedIsSelf
const FAssessmentBits AffectedIsStrongerThanSelf
const FAssessmentBits AffectedIsTrainingWithInstigator
const FAssessmentBits AffectedWasCombatForgivenBefore
const FAssessmentBits AffectedWasEnemy
const FAssessmentBits AffectedWasFriendly
const FAssessmentBits AllHostileWeaponsAreFists
const FAssessmentBits AtLeastOneHostileHasDrawnNonFistWeapon
const FAssessmentBits AwareOfAffected
const FAssessmentBits AwareOfInstigator
const FAssessmentBits AwareOfSensed
const FAssessmentBits AwareOfTarget
const FAssessmentBits EventIsForCrimeTheft
const FAssessmentBits GroupCombatIsFavorableForAllies
const FAssessmentBits GuardsNearby
const FAssessmentBits HasSensedDrawnThreateningWeapon
const FAssessmentBits InstigatorHasDamagedSelfBefore
const FAssessmentBits InstigatorIsStrongerThanSelf
const FAssessmentBits InstigatorIsStrongerThanSelfActual
const FAssessmentBits InstigatorIsTransformedAndSelfInPartyWithCaster
const FAssessmentBits InstigatorIsTrespassing
const FAssessmentBits InstigatorIsWithFists
const FAssessmentBits InstigatorIsWithWeapon
const FAssessmentBits InstigatorWasCombatForgivenBefore
const FAssessmentBits InstigatorWasEnemy
const FAssessmentBits InstigatorWasFriendly
const FAssessmentBits InstigatorWasHostile
const FAssessmentBits IsAnyEnemyInvolved
const FAssessmentBits IsAnyFriendlyEnforcerOrLeaderInvolved
const FAssessmentBits IsAnyFriendlyInvolved
const FAssessmentBits ShouldBlockingPathEscalationGoToCombat
const FAssessmentBits IsBlockingPathEscalationGuardRestricted
const FAssessmentBits IsBlockingPathEscalationGuardRestricted_Orc
const FAssessmentBits IsBlockingPathEscalationMissingTarget
const FAssessmentBits IsCharacterInAnyTerritory
const FAssessmentBits IsCrimeSeverityCritical
const FAssessmentBits IsCrimeSeverityHigh
const FAssessmentBits IsCrimeSeverityLow
const FAssessmentBits IsCrimeSeverityMedium
const FAssessmentBits IsCrimeSeverityMinimal
const FAssessmentBits IsCrimeSeverityNone
const FAssessmentBits IsEnemyStrongerCharacterInvolved
const FAssessmentBits IsInPartyWithAffected
const FAssessmentBits IsInPartyWithInstigator
const FAssessmentBits IsInPartyWithSensedCharacter
const FAssessmentBits IsInstigatorInSameTerritoryAsCharacter
const FAssessmentBits AffectedIsDead
const FAssessmentBits IsPettyFight
const FAssessmentBits IsSelfStateGroupLeader
const FAssessmentBits IsSensedDrawingOrUndrawingWeapon
const FAssessmentBits IsSensedInSameTerritoryAsCharacter
const FAssessmentBits CrimeReputationAtExecuteLevel
const FAssessmentBits CrimeReputationHasEscalated
const FAssessmentBits CrimeVictimIsOutgroupToWitness
const FAssessmentBits CreepingShouldJumpStraightToWarning
const FAssessmentBits PerceptionContextHasCreepingBarkRelayTag
const FAssessmentBits PickpocketFailCountReachedCombatThreshold
const FAssessmentBits ShouldIgnoreCrime
const FAssessmentBits TheftStakesAreHigh
const FAssessmentBits WitnessIsEnforcerOfCrimeArea
const FAssessmentBits WitnessIsPersonalVictimOfCrime
const FAssessmentBits IsThreatening
const FAssessmentBits IsTooManyUnintentionalHits
const FAssessmentBits IsTrainingFight
const FAssessmentBits LivingStandingEnemiesPerceived
const FAssessmentBits LivingStandingHostilesPerceived
const FAssessmentBits SelfIsHostileOrAngryTowardSensed
const FAssessmentBits SelfIsHuman
const FAssessmentBits SelfIsParticipantOfPerceivedConflict
const FAssessmentBits SelfIsProtectedBySensed
const FAssessmentBits SelfIsTrainingWithAffected
const FAssessmentBits SelfIsTrainingWithAllHostiles
const FAssessmentBits SelfIsTrainingWithInstigator
const FAssessmentBits SelfIsTrainingWithSensed
const FAssessmentBits SelfIsTrainingWithSensedsTarget
const FAssessmentBits SensedCharacterOfInterestIsStrongerThanSelf
const FAssessmentBits SensedIsFriendly
const FAssessmentBits SensedIsPlayer
const FAssessmentBits SensedIsPredator
const FAssessmentBits SensedIsPrey
const FAssessmentBits SensedIsReachable
const FAssessmentBits SensedIsSelfSummoner
const FAssessmentBits SensedIsStrongerThanSelf
const FAssessmentBits SensedIsTrainingWithTheirTarget
const FAssessmentBits SensedIsTrespassing
const FAssessmentBits SensedIsWithFists
const FAssessmentBits SensedIsWithWeapon
const FAssessmentBits SensedOrInstigatorIsBeingWarned
const FAssessmentBits SensedOutranksOrEnforcesSelf
const FAssessmentBits SensedWasCombatForgivenBefore
const FAssessmentBits SensedWasEnemy
const FAssessmentBits SensedWasHostile
const FAssessmentBits ShouldBlockingPathSkipWaitToWarning
const FAssessmentBits ShouldBlockingPathSkipWaitToWarning_Orc
const FAssessmentBits ShouldBlockingPathEscalationGoToCombat_Orc
const FAssessmentBits WasBlockingPathSensedCharacterDefeatedBySelf

Variable Documentation

◆ AffectedIsDead

const FAssessmentBits AffectedIsDead

◆ AffectedIsDefeated

const FAssessmentBits AffectedIsDefeated

◆ AffectedIsProtected

const FAssessmentBits AffectedIsProtected

◆ AffectedIsSelf

const FAssessmentBits AffectedIsSelf

◆ AffectedIsStrongerThanSelf

const FAssessmentBits AffectedIsStrongerThanSelf

◆ AffectedIsTrainingWithInstigator

const FAssessmentBits AffectedIsTrainingWithInstigator

◆ AffectedWasCombatForgivenBefore

const FAssessmentBits AffectedWasCombatForgivenBefore

◆ AffectedWasEnemy

const FAssessmentBits AffectedWasEnemy

◆ AffectedWasFriendly

const FAssessmentBits AffectedWasFriendly

◆ AllHostileWeaponsAreFists

const FAssessmentBits AllHostileWeaponsAreFists

◆ AtLeastOneHostileHasDrawnNonFistWeapon

const FAssessmentBits AtLeastOneHostileHasDrawnNonFistWeapon

◆ AwareOfAffected

const FAssessmentBits AwareOfAffected

◆ AwareOfInstigator

const FAssessmentBits AwareOfInstigator

◆ AwareOfSensed

const FAssessmentBits AwareOfSensed

◆ AwareOfTarget

const FAssessmentBits AwareOfTarget

◆ CreepingShouldJumpStraightToWarning

const FAssessmentBits CreepingShouldJumpStraightToWarning

◆ CrimeReputationAtExecuteLevel

const FAssessmentBits CrimeReputationAtExecuteLevel

◆ CrimeReputationHasEscalated

const FAssessmentBits CrimeReputationHasEscalated

◆ CrimeVictimIsOutgroupToWitness

const FAssessmentBits CrimeVictimIsOutgroupToWitness

◆ EventIsForCrimeTheft

const FAssessmentBits EventIsForCrimeTheft

◆ GroupCombatIsFavorableForAllies

const FAssessmentBits GroupCombatIsFavorableForAllies

◆ GuardsNearby

const FAssessmentBits GuardsNearby

◆ HasSensedDrawnThreateningWeapon

const FAssessmentBits HasSensedDrawnThreateningWeapon

◆ InstigatorHasDamagedSelfBefore

const FAssessmentBits InstigatorHasDamagedSelfBefore

◆ InstigatorIsStrongerThanSelf

const FAssessmentBits InstigatorIsStrongerThanSelf

◆ InstigatorIsStrongerThanSelfActual

const FAssessmentBits InstigatorIsStrongerThanSelfActual

◆ InstigatorIsTransformedAndSelfInPartyWithCaster

const FAssessmentBits InstigatorIsTransformedAndSelfInPartyWithCaster

◆ InstigatorIsTrespassing

const FAssessmentBits InstigatorIsTrespassing

◆ InstigatorIsWithFists

const FAssessmentBits InstigatorIsWithFists

◆ InstigatorIsWithWeapon

const FAssessmentBits InstigatorIsWithWeapon

◆ InstigatorWasCombatForgivenBefore

const FAssessmentBits InstigatorWasCombatForgivenBefore

◆ InstigatorWasEnemy

const FAssessmentBits InstigatorWasEnemy

◆ InstigatorWasFriendly

const FAssessmentBits InstigatorWasFriendly

◆ InstigatorWasHostile

const FAssessmentBits InstigatorWasHostile

◆ IsAnyEnemyInvolved

const FAssessmentBits IsAnyEnemyInvolved

◆ IsAnyFriendlyEnforcerOrLeaderInvolved

const FAssessmentBits IsAnyFriendlyEnforcerOrLeaderInvolved

◆ IsAnyFriendlyInvolved

const FAssessmentBits IsAnyFriendlyInvolved

◆ IsBlockingPathEscalationGuardRestricted

const FAssessmentBits IsBlockingPathEscalationGuardRestricted

◆ IsBlockingPathEscalationGuardRestricted_Orc

const FAssessmentBits IsBlockingPathEscalationGuardRestricted_Orc

◆ IsBlockingPathEscalationMissingTarget

const FAssessmentBits IsBlockingPathEscalationMissingTarget

◆ IsCharacterInAnyTerritory

const FAssessmentBits IsCharacterInAnyTerritory

◆ IsCrimeSeverityCritical

const FAssessmentBits IsCrimeSeverityCritical

◆ IsCrimeSeverityHigh

const FAssessmentBits IsCrimeSeverityHigh

◆ IsCrimeSeverityLow

const FAssessmentBits IsCrimeSeverityLow

◆ IsCrimeSeverityMedium

const FAssessmentBits IsCrimeSeverityMedium

◆ IsCrimeSeverityMinimal

const FAssessmentBits IsCrimeSeverityMinimal

◆ IsCrimeSeverityNone

const FAssessmentBits IsCrimeSeverityNone

◆ IsEnemyStrongerCharacterInvolved

const FAssessmentBits IsEnemyStrongerCharacterInvolved

◆ IsInPartyWithAffected

const FAssessmentBits IsInPartyWithAffected

◆ IsInPartyWithInstigator

const FAssessmentBits IsInPartyWithInstigator

◆ IsInPartyWithSensedCharacter

const FAssessmentBits IsInPartyWithSensedCharacter

◆ IsInstigatorInSameTerritoryAsCharacter

const FAssessmentBits IsInstigatorInSameTerritoryAsCharacter

◆ IsIntentionalAttack

const FAssessmentBits IsIntentionalAttack

◆ IsPettyFight

const FAssessmentBits IsPettyFight

◆ IsSelfStateGroupLeader

const FAssessmentBits IsSelfStateGroupLeader

◆ IsSensedDrawingOrUndrawingWeapon

const FAssessmentBits IsSensedDrawingOrUndrawingWeapon

◆ IsSensedInSameTerritoryAsCharacter

const FAssessmentBits IsSensedInSameTerritoryAsCharacter

◆ IsThreatening

const FAssessmentBits IsThreatening

◆ IsTooManyUnintentionalHits

const FAssessmentBits IsTooManyUnintentionalHits

◆ IsTrainingFight

const FAssessmentBits IsTrainingFight

◆ LivingStandingEnemiesPerceived

const FAssessmentBits LivingStandingEnemiesPerceived

◆ LivingStandingHostilesPerceived

const FAssessmentBits LivingStandingHostilesPerceived

◆ PerceptionContextHasCreepingBarkRelayTag

const FAssessmentBits PerceptionContextHasCreepingBarkRelayTag

◆ PickpocketFailCountReachedCombatThreshold

const FAssessmentBits PickpocketFailCountReachedCombatThreshold

◆ SelfIsHostileOrAngryTowardSensed

const FAssessmentBits SelfIsHostileOrAngryTowardSensed

◆ SelfIsHuman

const FAssessmentBits SelfIsHuman

◆ SelfIsParticipantOfPerceivedConflict

const FAssessmentBits SelfIsParticipantOfPerceivedConflict

◆ SelfIsProtectedBySensed

const FAssessmentBits SelfIsProtectedBySensed

◆ SelfIsTrainingWithAffected

const FAssessmentBits SelfIsTrainingWithAffected

◆ SelfIsTrainingWithAllHostiles

const FAssessmentBits SelfIsTrainingWithAllHostiles

◆ SelfIsTrainingWithInstigator

const FAssessmentBits SelfIsTrainingWithInstigator

◆ SelfIsTrainingWithSensed

const FAssessmentBits SelfIsTrainingWithSensed

◆ SelfIsTrainingWithSensedsTarget

const FAssessmentBits SelfIsTrainingWithSensedsTarget

◆ SensedCharacterOfInterestIsStrongerThanSelf

const FAssessmentBits SensedCharacterOfInterestIsStrongerThanSelf

◆ SensedIsFriendly

const FAssessmentBits SensedIsFriendly

◆ SensedIsPlayer

const FAssessmentBits SensedIsPlayer

◆ SensedIsPredator

const FAssessmentBits SensedIsPredator

◆ SensedIsPrey

const FAssessmentBits SensedIsPrey

◆ SensedIsReachable

const FAssessmentBits SensedIsReachable

◆ SensedIsSelfSummoner

const FAssessmentBits SensedIsSelfSummoner

◆ SensedIsStrongerThanSelf

const FAssessmentBits SensedIsStrongerThanSelf

◆ SensedIsTrainingWithTheirTarget

const FAssessmentBits SensedIsTrainingWithTheirTarget

◆ SensedIsTrespassing

const FAssessmentBits SensedIsTrespassing

◆ SensedIsWithFists

const FAssessmentBits SensedIsWithFists

◆ SensedIsWithWeapon

const FAssessmentBits SensedIsWithWeapon

◆ SensedOrInstigatorIsBeingWarned

const FAssessmentBits SensedOrInstigatorIsBeingWarned

◆ SensedOutranksOrEnforcesSelf

const FAssessmentBits SensedOutranksOrEnforcesSelf

◆ SensedWasCombatForgivenBefore

const FAssessmentBits SensedWasCombatForgivenBefore

◆ SensedWasEnemy

const FAssessmentBits SensedWasEnemy

◆ SensedWasHostile

const FAssessmentBits SensedWasHostile

◆ ShouldBlockingPathEscalationGoToCombat

const FAssessmentBits ShouldBlockingPathEscalationGoToCombat

◆ ShouldBlockingPathEscalationGoToCombat_Orc

const FAssessmentBits ShouldBlockingPathEscalationGoToCombat_Orc

◆ ShouldBlockingPathSkipWaitToWarning

const FAssessmentBits ShouldBlockingPathSkipWaitToWarning

◆ ShouldBlockingPathSkipWaitToWarning_Orc

const FAssessmentBits ShouldBlockingPathSkipWaitToWarning_Orc

◆ ShouldIgnoreCrime

const FAssessmentBits ShouldIgnoreCrime

◆ TheftStakesAreHigh

const FAssessmentBits TheftStakesAreHigh

◆ WasBlockingPathSensedCharacterDefeatedBySelf

const FAssessmentBits WasBlockingPathSensedCharacterDefeatedBySelf

◆ WitnessIsEnforcerOfCrimeArea

const FAssessmentBits WitnessIsEnforcerOfCrimeArea

◆ WitnessIsPersonalVictimOfCrime

const FAssessmentBits WitnessIsPersonalVictimOfCrime