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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
State Machine | |
| void | ConvertToAnimationStateMachinePure (FAnimNodeReference Node, FAnimationStateMachineReference &AnimationState, bool &Result) |
| Get an anim state machine from an anim node reference (pure). | |
| void | ConvertToAnimationStateResult (FAnimNodeReference Node, FAnimationStateResultReference &AnimationState, EAnimNodeReferenceConversionResult &Result) |
| Get an anim state reference from an anim node reference. | |
| void | ConvertToAnimationStateResultPure (FAnimNodeReference Node, FAnimationStateResultReference &AnimationState, bool &Result) |
| Get an anim state reference from an anim node reference (pure). | |
| void | ConvertToAnimationStateMachine (FAnimNodeReference Node, FAnimationStateMachineReference &AnimationState, EAnimNodeReferenceConversionResult &Result) |
| Get an anim state machine from an anim node reference. | |
| void ConvertToAnimationStateMachine | ( | FAnimNodeReference | Node, |
| FAnimationStateMachineReference & | AnimationState, | ||
| EAnimNodeReferenceConversionResult & | Result ) |
Get an anim state machine from an anim node reference.
| void ConvertToAnimationStateMachinePure | ( | FAnimNodeReference | Node, |
| FAnimationStateMachineReference & | AnimationState, | ||
| bool & | Result ) |
Get an anim state machine from an anim node reference (pure).
| void ConvertToAnimationStateResult | ( | FAnimNodeReference | Node, |
| FAnimationStateResultReference & | AnimationState, | ||
| EAnimNodeReferenceConversionResult & | Result ) |
Get an anim state reference from an anim node reference.
| void ConvertToAnimationStateResultPure | ( | FAnimNodeReference | Node, |
| FAnimationStateResultReference & | AnimationState, | ||
| bool & | Result ) |
Get an anim state reference from an anim node reference (pure).