G1R AngelScript
Scripting reference for the Gothic 1 Remake
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AnimationStateMachine Namespace Reference

Functions

State Machine
void ConvertToAnimationStateMachinePure (FAnimNodeReference Node, FAnimationStateMachineReference &AnimationState, bool &Result)
 Get an anim state machine from an anim node reference (pure).
void ConvertToAnimationStateResult (FAnimNodeReference Node, FAnimationStateResultReference &AnimationState, EAnimNodeReferenceConversionResult &Result)
 Get an anim state reference from an anim node reference.
void ConvertToAnimationStateResultPure (FAnimNodeReference Node, FAnimationStateResultReference &AnimationState, bool &Result)
 Get an anim state reference from an anim node reference (pure).
void ConvertToAnimationStateMachine (FAnimNodeReference Node, FAnimationStateMachineReference &AnimationState, EAnimNodeReferenceConversionResult &Result)
 Get an anim state machine from an anim node reference.

Function Documentation

◆ ConvertToAnimationStateMachine()

void ConvertToAnimationStateMachine ( FAnimNodeReference Node,
FAnimationStateMachineReference & AnimationState,
EAnimNodeReferenceConversionResult & Result )

Get an anim state machine from an anim node reference.

◆ ConvertToAnimationStateMachinePure()

void ConvertToAnimationStateMachinePure ( FAnimNodeReference Node,
FAnimationStateMachineReference & AnimationState,
bool & Result )

Get an anim state machine from an anim node reference (pure).

◆ ConvertToAnimationStateResult()

void ConvertToAnimationStateResult ( FAnimNodeReference Node,
FAnimationStateResultReference & AnimationState,
EAnimNodeReferenceConversionResult & Result )

Get an anim state reference from an anim node reference.

◆ ConvertToAnimationStateResultPure()

void ConvertToAnimationStateResultPure ( FAnimNodeReference Node,
FAnimationStateResultReference & AnimationState,
bool & Result )

Get an anim state reference from an anim node reference (pure).