G1R AngelScript
Scripting reference for the Gothic 1 Remake
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AnimNodeRigidBody Namespace Reference

Functions

Animation|Dynamics
void ConvertToRigidBodyAnimNodePure (FAnimNodeReference Node, FRigidBodyAnimNodeReference &RigidBodyAnimNode, bool &Result)
 Get a rigid body anim node context from an anim node context (pure).
FRigidBodyAnimNodeReference SetOverridePhysicsAsset (FRigidBodyAnimNodeReference Node, UPhysicsAsset PhysicsAsset)
 Set the physics asset on the rigid body anim graph node (RBAN).
FRigidBodyAnimNodeReference ConvertToRigidBodyAnimNode (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result)
 Get a rigid body anim node context from an anim node context.

Function Documentation

◆ ConvertToRigidBodyAnimNode()

Get a rigid body anim node context from an anim node context.

◆ ConvertToRigidBodyAnimNodePure()

void ConvertToRigidBodyAnimNodePure ( FAnimNodeReference Node,
FRigidBodyAnimNodeReference & RigidBodyAnimNode,
bool & Result )

Get a rigid body anim node context from an anim node context (pure).

◆ SetOverridePhysicsAsset()

FRigidBodyAnimNodeReference SetOverridePhysicsAsset ( FRigidBodyAnimNodeReference Node,
UPhysicsAsset PhysicsAsset )

Set the physics asset on the rigid body anim graph node (RBAN).