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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Animation|Dynamics | |
| void | ConvertToRigidBodyAnimNodePure (FAnimNodeReference Node, FRigidBodyAnimNodeReference &RigidBodyAnimNode, bool &Result) |
| Get a rigid body anim node context from an anim node context (pure). | |
| FRigidBodyAnimNodeReference | SetOverridePhysicsAsset (FRigidBodyAnimNodeReference Node, UPhysicsAsset PhysicsAsset) |
| Set the physics asset on the rigid body anim graph node (RBAN). | |
| FRigidBodyAnimNodeReference | ConvertToRigidBodyAnimNode (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result) |
| Get a rigid body anim node context from an anim node context. | |
| FRigidBodyAnimNodeReference ConvertToRigidBodyAnimNode | ( | FAnimNodeReference | Node, |
| EAnimNodeReferenceConversionResult & | Result ) |
Get a rigid body anim node context from an anim node context.
| void ConvertToRigidBodyAnimNodePure | ( | FAnimNodeReference | Node, |
| FRigidBodyAnimNodeReference & | RigidBodyAnimNode, | ||
| bool & | Result ) |
Get a rigid body anim node context from an anim node context (pure).
| FRigidBodyAnimNodeReference SetOverridePhysicsAsset | ( | FRigidBodyAnimNodeReference | Node, |
| UPhysicsAsset | PhysicsAsset ) |
Set the physics asset on the rigid body anim graph node (RBAN).