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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Classes | |
| struct | FGameplayResourceSet |
| class | FGameplayTaskSpawnActorDelegate |
| class | FGenericGameplayTaskDelegate__GameplayTask |
| class | FOnClaimedResourcesChangeSignature |
| class | FTaskDelayDelegate__GameplayTask_WaitDelay |
| class | FTaskFinishDelegate__GameplayTask_TimeLimitedExecution |
| class | UGameplayTask |
| class | UGameplayTask_ClaimResource |
| class | UGameplayTask_SpawnActor |
| Convenience task for spawning actors (optionally limiting the spawning to the network authority). If not the net authority, we will not spawn and Success will not be called. The nice thing this adds is the ability to modify expose on spawn properties while also implicitly checking network role before spawning. More... | |
| class | UGameplayTask_TimeLimitedExecution |
| Adds time limit for running a child task. More... | |
| class | UGameplayTask_WaitDelay |
| class | UGameplayTaskOwnerInterface |
| class | UGameplayTaskResource |
| class | UGameplayTasksComponent |
| The core ActorComponent for interfacing with the GameplayAbilities System. More... | |
Enumerations | |
| enum | EGameplayTaskRunResult { Error , Failed , Success_Paused , Success_Active , Success_Finished , EGameplayTaskRunResult_MAX } |
| enum | EGameplayTaskState { Uninitialized , AwaitingActivation , Paused , Active , Finished , EGameplayTaskState_MAX } |
| enum | ETaskResourceOverlapPolicy { StartOnTop , StartAtEnd , RequestCancelAndStartOnTop , RequestCancelAndStartAtEnd , ETaskResourceOverlapPolicy_MAX } |
| enum EGameplayTaskState |