G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UPoseAsset Member List

This is the complete list of members for UPoseAsset, including all inherited members.

AddToRoot()UObject
AssetUserDataUAnimationAsset
bAdditivePoseUPoseAsset
BasePoseNameUPoseAsset
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
FindMetaDataByClass(const TSubclassOf< UAnimMetaData > MetaDataClass) constUAnimationAsset
GetBasePoseName() constUPoseAsset
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetPlayLength() constUAnimationAsset
GetPoseNames(TArray< FName > &PoseNames) constUPoseAsset
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
MetaDataUAnimationAsset
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
PlayLengthUAnimationAsset
PreviewPoseAssetUAnimationAsset
ReloadConfig()UObject
RemoveFromRoot()UObject
RenamePose(FName OriginalPoseName, FName NewPoseName)UPoseAsset
RetargetSourceUPoseAsset
RetargetSourceAssetUPoseAsset
SaveConfig()UObject
SetBasePoseName(FName NewBasePoseName)UPoseAsset
SetPreviewSkeletalMesh(USkeletalMesh PreviewMesh)UAnimationAsset
SetTransactional(bool bTransactional)UObject
SourceAnimationUPoseAsset
StaticClass()UPoseAssetstatic
ThumbnailInfoUAnimationAsset
ToString() constUObject
UpdatePoseFromAnimation(UAnimSequence AnimSequence)UPoseAsset
WorldUObject