G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UPersistentDataSubsystem Member List

This is the complete list of members for UPersistentDataSubsystem, including all inherited members.

AddToRoot()UObject
bAllowSaveLoadUPersistentDataSubsystem
CheckIsPermaDeath()UPersistentDataSubsystem
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CurrentProfileUPersistentDataSubsystem
CurrentProfileIdUPersistentDataSubsystem
Deinitialize()UScriptGameInstanceSubsystem
GameInstanceUScriptGameInstanceSubsystem
Get()UPersistentDataSubsystemstatic
GetClass() constUObject
GetCurrentProfile()UPersistentDataSubsystem
GetCurrentProfileId() constUPersistentDataSubsystem
GetFullName(const UObject StopOuter=nullptr) constUObject
GetGameInstance() constUScriptGameInstanceSubsystem
GetIsRooted() constUObject
GetMostRecentPlayTime()UPersistentDataSubsystem
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetProfiles(TArray< FProfileData > &profiles)UPersistentDataSubsystem
GetSavePublicName(FString SlotName)UPersistentDataSubsystem
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
HasProfile() constUPersistentDataSubsystem
Initialize()UScriptGameInstanceSubsystem
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
LoadOrCreateDataGame()UPersistentDataSubsystem
LoadOrCreateSettings(const UGothicLocalPlayer localPlayer)UPersistentDataSubsystem
m_autosavePermaDeathTimerUPersistentDataSubsystem
m_MaxProfileNumberUPersistentDataSubsystem
m_OnCannotSaveUPersistentDataSubsystem
m_OnGameSavedUPersistentDataSubsystem
m_SaveScreenshotEnabledUPersistentDataSubsystem
m_ScreenshotResolutionXUPersistentDataSubsystem
m_ScreenshotResolutionYUPersistentDataSubsystem
m_ScreenshotTimeoutUPersistentDataSubsystem
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
MostRecentPlayTimeUPersistentDataSubsystem
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
ShouldCreateSubsystem(UObject Outer) constUScriptGameInstanceSubsystem
StaticClass()UPersistentDataSubsystemstatic
Tick(float32 DeltaTime)UScriptGameInstanceSubsystem
ToString() constUObject
WorldUObject