G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNiagaraStatelessModule_SubUVAnimation Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UNiagaraStatelessModule
static UClass StaticClass ()

Public Attributes

Parameters
bool bStartFrameRangeOverride_Enabled
bool bEndFrameRangeOverride_Enabled
int StartFrameRangeOverride
int EndFrameRangeOverride
ENSMSubUVAnimation_Mode AnimationMode
float32 LoopsPerSecond
 -Note: Main module has PlaybackMode (Loops / FPS) to choose between loops or frames per second
float32 RandomChangeInterval
 -Note: Main module has a few more options UPROPERTY(EditAnywhere, Category = "Parameters", meta = (EditConditionHides, EditCondition = "AnimationMode == ENSMSubUVAnimation_Mode::Linear")) bool bRandomStartFrame = false; int32 StartFrameOffset = 0; float LoopupIndexScale = 0.0f;
int NumFrames

Additional Inherited Members

Public Member Functions inherited from UNiagaraStatelessModule
void SetbDebugDrawEnabled (bool Value)
void SetbModuleEnabled (bool Value)

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AnimationMode

ENSMSubUVAnimation_Mode AnimationMode

◆ bEndFrameRangeOverride_Enabled

bool bEndFrameRangeOverride_Enabled

◆ bStartFrameRangeOverride_Enabled

bool bStartFrameRangeOverride_Enabled

◆ EndFrameRangeOverride

int EndFrameRangeOverride

◆ LoopsPerSecond

float32 LoopsPerSecond

-Note: Main module has PlaybackMode (Loops / FPS) to choose between loops or frames per second

◆ NumFrames

int NumFrames

◆ RandomChangeInterval

float32 RandomChangeInterval

-Note: Main module has a few more options UPROPERTY(EditAnywhere, Category = "Parameters", meta = (EditConditionHides, EditCondition = "AnimationMode == ENSMSubUVAnimation_Mode::Linear")) bool bRandomStartFrame = false; int32 StartFrameOffset = 0; float LoopupIndexScale = 0.0f;

◆ StartFrameRangeOverride

int StartFrameRangeOverride