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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Data interface to read properties from UObjects. Rather than having BP tick functions that push data into Niagara this data interface will instead pull them. More...
Static Public Member Functions | |
Niagara | |
| static void | SetUObjectReaderPropertyRemap (UNiagaraComponent NiagaraComponent, FName UserParameterName, FName GraphName, FName RemapName) |
| Remaps a property reader, where the. | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UNiagaraDataInterface | |
| static UClass | StaticClass () |
Public Attributes | |
UObjectPropertyReader | |
| FNiagaraUserParameterBinding | UObjectParameterBinding |
| User parameter Object binding to read properties from. | |
| TArray< FNiagaraUObjectPropertyReaderRemap > | PropertyRemap |
| TSoftObjectPtr< AActor > | SourceActor |
| Optional source actor to use, if the user parameter binding is valid this will be ignored. | |
| UClass | SourceActorComponentClass |
| When an actor is bound as the object we will also search for a component of this type to bind properties to. For example, setting this to a UPointLightComponent when binding properties we will first look at the actor then look for a component of UPointLightComponent and look at properties on that also. If no class is specified here we look at the RootComponent instead. | |
| ENDIObjectPropertyReaderSourceMode | SourceMode |
| Determines how we should select the source object we read from. | |
Data interface to read properties from UObjects. Rather than having BP tick functions that push data into Niagara this data interface will instead pull them.
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static |
Remaps a property reader, where the.
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static |
| TArray<FNiagaraUObjectPropertyReaderRemap> PropertyRemap |
| TSoftObjectPtr<AActor> SourceActor |
Optional source actor to use, if the user parameter binding is valid this will be ignored.
| UClass SourceActorComponentClass |
When an actor is bound as the object we will also search for a component of this type to bind properties to. For example, setting this to a UPointLightComponent when binding properties we will first look at the actor then look for a component of UPointLightComponent and look at properties on that also. If no class is specified here we look at the RootComponent instead.
| ENDIObjectPropertyReaderSourceMode SourceMode |
Determines how we should select the source object we read from.
| FNiagaraUserParameterBinding UObjectParameterBinding |
User parameter Object binding to read properties from.