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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Data Interface allowing sampling of in-world spline components. Note that this data interface is very experimental. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UNiagaraDataInterface | |
| static UClass | StaticClass () |
Public Attributes | |
Mesh | |
| TSoftObjectPtr< AActor > | SoftSourceActor |
| The source actor from which to sample. Note that this can only be set when used as a user variable on a component in the world. | |
Spline | |
| bool | bUseLUT |
| int | NumLUTSteps |
| FNiagaraUserParameterBinding | SplineUserParameter |
| Reference to a user parameter if we're reading one. This should be an Object user parameter that is either a USplineComponent or an AActor containing a USplineComponent. | |
Data Interface allowing sampling of in-world spline components. Note that this data interface is very experimental.
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static |
| bool bUseLUT |
| int NumLUTSteps |
| TSoftObjectPtr<AActor> SoftSourceActor |
The source actor from which to sample. Note that this can only be set when used as a user variable on a component in the world.
| FNiagaraUserParameterBinding SplineUserParameter |
Reference to a user parameter if we're reading one. This should be an Object user parameter that is either a USplineComponent or an AActor containing a USplineComponent.