|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Data Interface used to collide against static meshes - whether it is the mesh distance field or a physics asset's collision primitive. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UNiagaraDataInterface | |
| static UClass | StaticClass () |
Public Attributes | |
General | |
| int | MaxNumPrimitives |
| Maximum number of RigidBody represented by this DataInterface. | |
Search | |
| TArray< FName > | ActorTags |
| Set of tags used to match against actors when searching for RigidBody providers. Empty tags will be ignored, and only a single tag is required for an actor to be matched. | |
Source | |
| bool | OnlyUseMoveable |
| If enabled only actors that are considered moveable will be searched for RigidBodies. | |
| TArray< TSoftObjectPtr< AActor > > | SourceActors |
| Hardcoded references to actors that will be used as RigidBody providers. | |
| TArray< FName > | ComponentTags |
| Set of tags used to match against components when searching for RigidBody providers. Empty tags will be ignored, and only a single tag is required for a component to be matched. | |
| bool | UseComplexCollisions |
| If enabled, complex collisions will be searched for. | |
| bool | GlobalSearchAllowed |
| bool | GlobalSearchForced |
| bool | GlobalSearchFallback_Unscripted |
| bool | bFilterByObjectType |
| If enabled, FindActors will use filtering based on ObjectType instead of Channel. | |
Data Interface used to collide against static meshes - whether it is the mesh distance field or a physics asset's collision primitive.
|
static |
Set of tags used to match against actors when searching for RigidBody providers. Empty tags will be ignored, and only a single tag is required for an actor to be matched.
| bool bFilterByObjectType |
If enabled, FindActors will use filtering based on ObjectType instead of Channel.
Set of tags used to match against components when searching for RigidBody providers. Empty tags will be ignored, and only a single tag is required for a component to be matched.
| bool GlobalSearchAllowed |
| bool GlobalSearchFallback_Unscripted |
| bool GlobalSearchForced |
| int MaxNumPrimitives |
Maximum number of RigidBody represented by this DataInterface.
| bool OnlyUseMoveable |
If enabled only actors that are considered moveable will be searched for RigidBodies.
| TArray<TSoftObjectPtr<AActor> > SourceActors |
Hardcoded references to actors that will be used as RigidBody providers.
| bool UseComplexCollisions |
If enabled, complex collisions will be searched for.