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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Data interface used to access a memory buffer. The user is responsible for how data is read / wrote. The DI will ensure no out of bounds access but not that the elements are of the correct type (i.e. float or int) Elements are considered to be 4 bytes in size. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UNiagaraDataInterface | |
| static UClass | StaticClass () |
Public Attributes | |
Byte Buffer | |
| ENiagaraGpuSyncMode | GpuSyncMode |
| How should we synhronize the data between CPU and GPU memory. | |
| int | DefaultNumElements |
| Default space we will allocate for the memory buffer. | |
Data interface used to access a memory buffer. The user is responsible for how data is read / wrote. The DI will ensure no out of bounds access but not that the elements are of the correct type (i.e. float or int) Elements are considered to be 4 bytes in size.
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static |
| int DefaultNumElements |
Default space we will allocate for the memory buffer.
| ENiagaraGpuSyncMode GpuSyncMode |
How should we synhronize the data between CPU and GPU memory.