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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Base class for curve data interfaces which facilitates handling the curve data in a standardized way. More...
Public Member Functions | |
Functions | |
| void | SetbExposeCurve (bool Value) |
| Generates a texture for the curve which can be exposed to material bindings. | |
| void | SetbOptimizeLUT (bool Value) |
| Do we optimize the LUT, this saves memory but may introduce errors. Errors can be reduced modifying the threshold. | |
| void | SetbOverrideOptimizeThreshold (bool Value) |
| void | SetbUseLUT (bool Value) |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UNiagaraDataInterface | |
| static UClass | StaticClass () |
Public Attributes | |
Curve | |
| float32 | OptimizeThreshold |
| Threshold used to optimize the LUT. | |
| FName | ExposedName |
| Sets a custom name for the binding to make it easier to identify. | |
| UCurveBase | CurveAsset |
Base class for curve data interfaces which facilitates handling the curve data in a standardized way.
| void SetbExposeCurve | ( | bool | Value | ) |
Generates a texture for the curve which can be exposed to material bindings.
| void SetbOptimizeLUT | ( | bool | Value | ) |
Do we optimize the LUT, this saves memory but may introduce errors. Errors can be reduced modifying the threshold.
| void SetbOverrideOptimizeThreshold | ( | bool | Value | ) |
| void SetbUseLUT | ( | bool | Value | ) |
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static |
| UCurveBase CurveAsset |
| FName ExposedName |
Sets a custom name for the binding to make it easier to identify.
| float32 OptimizeThreshold |
Threshold used to optimize the LUT.