G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNiagaraDataInterfaceCamera Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UNiagaraDataInterface
static UClass StaticClass ()

Public Attributes

Camera
int PlayerControllerIndex
 This is used to determine which camera position to query for cpu emitters. If no valid index is supplied, the first controller is used as camera reference.
Performance
bool bRequireCurrentFrameData
 When this option is disabled, we use the previous frame's data for the camera and issue the simulation early. This greatly reduces overhead and allows the game thread to run faster, but comes at a tradeoff if the dependencies might leave gaps or other visual artifacts.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bRequireCurrentFrameData

bool bRequireCurrentFrameData

When this option is disabled, we use the previous frame's data for the camera and issue the simulation early. This greatly reduces overhead and allows the game thread to run faster, but comes at a tradeoff if the dependencies might leave gaps or other visual artifacts.

◆ PlayerControllerIndex

int PlayerControllerIndex

This is used to determine which camera position to query for cpu emitters. If no valid index is supplied, the first controller is used as camera reference.