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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Data interface for handling latent (delayed 1 frame) traces against the scene for GPU simulations. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UNiagaraDataInterface | |
| static UClass | StaticClass () |
Public Attributes | |
Async GPU Trace | |
| int | MaxRetraces |
| If a collision is rejected, how many times do we attempt to retrace from that collision point forward to find a new, valid collision. | |
| ENDICollisionQuery_AsyncGpuTraceProvider | TraceProvider |
| Defines which technique is used to resolve the trace - see 'AsyncGpuTraceDI/Provider Priority' in the Niagara project settings. | |
| int | MaxTracesPerParticle |
| The maximum number of traces (per particle) that can be created per frame. Defines the size of the preallocated buffer that is used to contain the traces. | |
Data interface for handling latent (delayed 1 frame) traces against the scene for GPU simulations.
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static |
| int MaxRetraces |
If a collision is rejected, how many times do we attempt to retrace from that collision point forward to find a new, valid collision.
| int MaxTracesPerParticle |
The maximum number of traces (per particle) that can be created per frame. Defines the size of the preallocated buffer that is used to contain the traces.
| ENDICollisionQuery_AsyncGpuTraceProvider TraceProvider |
Defines which technique is used to resolve the trace - see 'AsyncGpuTraceDI/Provider Priority' in the Niagara project settings.